TumeniNodes wrote:still not available to download and try though? : (
TumeniNodes wrote:ok, I'll wait. I know It will be worth it
burli wrote:Renamed default tree to oaktree and removed the apples. I want to get rid of these "default trees" and give them a name
TumeniNodes wrote:heh, great minds think alike.... (well, one great mind..., and me) :P
I did the same thing, except, I kept default tree and named it completely as "apple_tree". The plan is to either make them yield more apples or just make a leaves texture with apples in it. Then, when those leaf nodes are dug, they drop maybe a few apples...
When you eat an apple it leaves seeds to plant. Haven't coded any of this yet though, of course (so if that idea is something you like as well and you would probably be able to code it far better than I could) hint :D
And I really love the look of the grass_1 - 5 on every node you've done, it looks awesome.
burli wrote:I have add the Github link to the first post. There are a lot of updates today. I add a lot of bushes from nodebox trees mod (thanks to D00Med and toby109tt). Torches and Mese tools are emitting light (wield light) and many small changes
Feel free to try it out
burli wrote:Mese ore is glowing, Mese blocks are a little bit brighter. Mese will be the mystic material from a meteor which is used for some kind of simple technology
Default torches in my game will not burn forever like in MTG and give only a light level of 10. For permanent light I will add two mese torches with 12 and 14 light levels.
I will remove a lot of KISS from the code. I don't like mass registrations in loops like flowers or grass. This makes everything unflexible. Each biome gets it's own registrations
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
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