Thanks for your very big post.
Wuzzy wrote:Not true. I have tried an earlier version of this, but I got killed so often, I gave up. I was also a bit overwhelmed by the many features, most of which I did not understand. It's been a while, so I gave the new version a shot.
Yes it is very hard to start with Regnum, but I changed the damage by monsters in the Regnum version 2.0.6 so it is a bit easyer to start and I also tried to explain some of the features in the Regnum Guide.
Wuzzy wrote:Major version 2 has important improvements, such as a simple in-game help. This was very needed, thanks for that. It is hard to get started in this subgame, because there are many unique features. I think your subgame could make good use of my Help modpack.
I will think about
Wuzzy wrote:I am a bit confused why you added TWO achievement systems, however. I don't really see a reason here. Why not merging both? Or do you think these are conceptually different?
It will take very long to get a achievement. Why I added two achievement systems: In the past I added the awards mod, but I don't find a way to build my own type of awards (see If somebody has something in the inventory) So I decide to build my own system.
Wuzzy wrote:I don't really understand the death wrapping paper. Is there some way to open the death gifts without hurting myself?
The death gift will also give you mese and some other things
but there is no way to open without hurting.(Maybe I will change it)
Wuzzy wrote:The spelling is just awful. This subgame should be proofread one day. Some items use German words for some reason. Some items do not even have a name!
Yes. I started with Regnum when I was very young and I came from Germany. At the beginning every item has a german name.
I changed this in Regnum version 1.0.4. But I overlook some german words. I have no nobody who can look after my spelling.
I am still very young and I am not good at spelling and english.
Wuzzy wrote:What is REALLY disappointing is that there are only 4 mobs.
Oh, I don't update the description. There are 3 monster (sand,dirt,stone) and 5 animals(dog,cat,dragon,sheep and the 1248 Knight)
Wuzzy wrote:I mean, why do you need 120 battleaxes for only 4 mobs? I hoped the mobs will become stronger and stronger as I progress but sadly, they don't seem to do that. So, while I can craft tons of stuff, I don't see a real need to craft anything stronger than a diamond sword and a wood armor.
[..]
I have not yet figured out how to mine these special X-shaped “ores” or something, other than by using TNT. Not even the mese pickaxe works. These seem to be rather important.
You do not really need the 120 battleaxes for the mobs. You need them for the differend ores. And you need them maybe if you play with other player. If you have the best armor you can jump higher and with last 8 battleaxes you will get some ores double if you dig them.
Wuzzy wrote:I have no idea why you added Mesecons AND Technic. And even Homedecor (WTF?). I guess Technic or Mesecons may make sense, but why Homedecor?
I added Mesecons and technic for the auto crafter and for the electric furnace to build some things faster. At the beginning I invented Regnum for my Regnum server. I want nice houses so I added homedecor.
Wuzzy wrote:I think weapon and/or armor crafts need to be simplified.
I am still working on it
Wuzzy wrote:Also, PLEASE check all your crafting recipes (hint: use qa_block). I noticed that the mese block has two crafting recipes, but only one recipe “wins” at the end. (mese block → LV cable and mese block → mese crystal. LV cable “wins”). I suppose there are many other crafting recipe mistakes.
I will change it
Wuzzy wrote:DNA crafting seems to be broken. Rarely it actually advances the progress. Or is it based on chance? Also, it seems to consume much more items than it should, if I don't place exactly 1 item on each slot.
Yes it is based on chance,but maybe I will change it a bit in the next few Regnum versions
Wuzzy wrote:Oh boy, I have TONs of more things to say about this subgame (I just scratched the surface) but I am running out of steam for today. xD
Maybe I write more later. Maybe.
That would be great.
Wuzzy wrote:As for whether you should continue this: Well, you decide.
I have much other projekts, but I will continue with minetest and Regnum.
In the future I will change:
-
Put battleaxe, armor, mining laser and drill in a differend craft guide (cone since 2.1.0)-
some gift changes (done since 2.0.8)-
look after my craftings (done since 2.0.8)-
change dna chraft (done since 2.0.9)Thank you again wuzzy