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Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Fri Sep 02, 2016 20:33
by MineYoshi
Do an update :D!

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 03, 2016 10:20
by azekill_DIABLO
an update, it's more easy to say than to do :D i wait for mila gets developped and then i will post an update with only mila as api :D

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 03, 2016 20:02
by MineYoshi
azekill_DIABLO wrote:an update, it's more easy to say than to do :D i wait for mila gets developped and then i will post an update with only mila as api :D

I tested it, have to say it works good... I wanted to do some pull requests of this subgame, but it isn't in github... (Wow :3)

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sun Sep 04, 2016 08:52
by azekill_DIABLO
yeah sorry. but git hub does not seem to count the downloads.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sun Sep 04, 2016 17:01
by MineYoshi
azekill_DIABLO wrote:yeah sorry. but git hub does not seem to count the downloads.

and? What is the point?

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Mon Sep 05, 2016 11:11
by azekill_DIABLO
i like to count dowloads :D and for the use i do of github i think there is no reason to upload things on it.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Mon Sep 05, 2016 23:58
by MineYoshi
azekill_DIABLO wrote:i like to count dowloads :D and for the use i do of github i think there is no reason to upload things on it.

And???
At least can you upload to a code hosting service alternative that counts "downloads" then?

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Tue Sep 06, 2016 10:57
by azekill_DIABLO
yeah. maybe.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Sep 07, 2016 00:34
by MineYoshi
azekill_DIABLO wrote:yeah. maybe.

http://mmilidoni.github.io/github-downloads-count/ Try that.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Sep 07, 2016 09:52
by azekill_DIABLO
oh thanks really :D i will take time to upload! (maybe not this game it's a bit broken)

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Sep 07, 2016 20:08
by MineYoshi
azekill_DIABLO wrote:oh thanks really :D i will take time to upload! (maybe not this game it's a bit broken)

I'll try to update the code!

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Thu Sep 08, 2016 16:47
by azekill_DIABLO
if you want :D

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Thu Sep 08, 2016 21:54
by MineYoshi
azekill_DIABLO wrote:if you want :D

Did you upload it?

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Fri Sep 09, 2016 12:30
by azekill_DIABLO
no i don't have time for

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Fri Sep 09, 2016 21:41
by MineYoshi
azekill_DIABLO wrote:no i don't have time for

So i must?

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 10, 2016 10:13
by azekill_DIABLO
oh no :D i will try to do it.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 10, 2016 11:40
by Wuzzy
I have quickly looked at this game and it introduces some interesting things so far. Besides, the word “Minecraft” is not a taboo. ;-)

Some things I noted:
  • No version number. Please add one, so it is easy to see whan something new has been added
  • Formspec of workbench does not match other formspecs. The player inventory is displayed incorrectly, it is only 8×4 (instead of 9×4, so some items can become invisible) and the rows don't match the actual inventory
  • No usage of listrings (this is easily one of the most useful recent Minetest additions)
  • Nice for having a crafting guide but it takes relatively long to craft as you need papyrus, which is not always easy to find. I suggest to give a free crafting guide for new players and maybe add a cheaper crafting recipe
  • You keep all your stuff when you die
  • Some warnings about “undeclared globals”
  • Mobs are cool
  • Lapis is cool, too, for all the possible crafts and stuff
  • Pyrite / fool's gold seems pretty useless. Intentional?
  • Pine Tree (block) looks identical or near-identical to Tree

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 10, 2016 17:05
by azekill_DIABLO
pyriteis only decorative.
pinetree? ok
idk what is listring
the inventory size is intetional, but needs to be changed sorry.
the version is "2"
and thanks for the mobs.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sat Sep 10, 2016 20:52
by Wuzzy
Listrings are documented in lua_api.txt. They make it possible to transfer items instantly between inventories with shift+click.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Sun Sep 11, 2016 09:28
by azekill_DIABLO
oh. i was ure that someone would tell me it one day. my answer: i don't want to add them it's 2 easy to store things then.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Mar 08, 2017 15:25
by azekill_DIABLO
OK. Github Will a day be OK. justneed to learn github. And **********.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Mar 08, 2017 15:25
by azekill_DIABLO
sorry i will try to put it on github, doing it now.

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Mar 08, 2017 23:25
by Wuzzy
Hahaha, I feel very sorry for you. So much hate for not using GitHub. Almost 2 PAGES just about GitHub and almost no post about the game.

So I think it is about time to give some more random assorted comments about this game:

First of all, this is definitely one of the better Minetest Game forks.

The item entities and the “item magnet” is very well implemented, it feels very smooth. Much better than I have seen in other subgames.
Mobs are also very clean but a bit easy to defeat. I like the death animation.
I don't like the way mushroom farming works (with mushroom spores), because it involves a lot of manual work. In Minetest Game, the spores have been removed and mushrooms now spread naturally. I think this was the correct decision.
Weather is clean and simple.
Ambience done very well, with sound effects and music. But I don't like the bird sounds, they are often way too loud.
Shift-clicking in inventories still doesn't work.
It's nice that there are so many decorative blocks around lapis lazuli but I feel the other colors are a bit underrepresented in this game.
Creative inventory is quite nice but buggy.

The game seems to be rather slow and lag a lot. Formspecs are not responsive, items sometimes don't follow me immediately, blocks don't drop after digging, etc. Maybe there is something in the game which causes too much CPU load for no reason. It seems to happen more likely near unloaded areas, so it may be the mapgen.

Bugs:
- You can't place some items into item frames: Painting
- Some items can be placed into item frames, but they look wrong/invisible inside: Item frame, lever (probably many other wallmounted things)
- Almost all blocks from xdecor have a bug in that they let light shine through. For example: Stone tile, runestone
- If you try to throw out an item stack from the inventory (hold item stack in inventory menu and click on the outside), you only drop 1 item

Oddities in the game:
- There are two cobweb nodes
- There are two crafting tables (according to creative inventory). Suggestion: I would remove the xdecor crafting table, it has the wrong inventory size and formspec style anyway
- I have no idea how the lever works
- Nice for having mese pick with light, but oddly, there is no diamond pick equivalent

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Thu Mar 09, 2017 16:51
by azekill_DIABLO
thank you! (also see that i forgot github once more)

i will try to replace the buggy nodes and make the game easier to load! glad to see you like it!

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Fri Mar 10, 2017 14:28
by azekill_DIABLO
i tried to put on gihub, but encountered an internet limitation... trying again

Re: VoxBox (MINETEST_GAME 4.14!)

PostPosted: Wed Mar 29, 2017 18:43
by azekill_DIABLO