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[Game] Minetest Saturn [Spacesim]

PostPosted: Sun Jul 03, 2016 12:22
by Foghrye4
Image
Gameplay videos:
Package delivery: https://youtu.be/vcPsFwdYURs
Weapon and loot: https://youtu.be/ip6ibzX_Zv0
Overview (no sound, outdated): https://youtu.be/vlFc7WJjI7o

Bad news first:
I'm using development packages, so you cannot play this game using compiled binaries from http://www.minetest.net/. You need to wait for 0.4.15 to be released.
OR if you are Arch Linux or Ubuntu user you can use daily builds from those places:
https://aur.archlinux.org/packages/mine ... t-leveldb/
https://code.launchpad.net/~minetestdev ... /+packages
OR you can build fresh version of Minetest by yourself. Check instructions from this place (scroll down):
https://github.com/minetest/minetest/
Although there is pull request, which is used to save your CPU performance and provide necessary API functions:
# 4035 (https://github.com/minetest/minetest/pull/4035)
It is not absolutely necessary.

How to play (wiki):
https://github.com/Foghrye4/minetest_saturn/wiki

Download game from this place:
https://github.com/Foghrye4/minetest_saturn
Direct link: https://github.com/Foghrye4/minetest_sa ... master.zip
Archive size - 8.3 MB
And install in <your_minetest_folder>/games/saturn

Screenshots:
Human base:
http://i.imgur.com/l0wyiZc.jpg
Enemy mothership:
http://i.imgur.com/mOCqK0W.jpg
Radar work:
http://i.imgur.com/BtlcjPR.jpg

Code licence: LGPL V2.1
Texture licence: CC BY

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Sun Jul 03, 2016 16:09
by azekill_DIABLO
wow it looks very nice!

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Sun Jul 03, 2016 16:15
by srifqi
From your gameplay video, this subgame looks amazing, I'm waiting for those PR to be merged.

P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?). You can delete it and create a file called .gitignore in the root of your repo and add this line to ignore those files:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
*~

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Sun Jul 03, 2016 17:19
by Foghrye4
srifqi wrote:From your gameplay video, this subgame looks amazing, I'm waiting for those PR to be merged.

azekill_DIABLO wrote:wow it looks very nice!

Thank you.
srifqi wrote:P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?).

Yep, Ubuntu 15.10. I know about .gitignore, i just realise that i forgot about it after uploading source.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Mon Jul 04, 2016 16:17
by paramat
Looks good.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Fri Jul 22, 2016 15:05
by Foghrye4
paramat wrote:Looks good.

paramat, you are one of a developers. Could you add "one approval" mark on related pull requests?

Here is new video:
https://youtu.be/ip6ibzX_Zv0
In version 0.003 i add a "microfactories". Several nodes placed side by side to each others form a net, where they can exchange electric power and items. Each stage of processing raw materials give profit about 10 Cr. per minute. If you use product of one microfactory as source material in another, total profit is increased.
Also added Gauss MG - new type of weapon, which are using ammo to shoot.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Sat Jul 23, 2016 16:45
by maikerumine
I must say, this is a very impressive game. Very unique and immersive, great work!!

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Sun Sep 11, 2016 13:39
by Foghrye4
I discover and decide to use schematics instead of procedure-generated structures for enemy mothership and human base.
Here is a new look of human base:
Image
Here is a look of enemy mothership:
Image
As well due to disappointment over standard mob spawn I decide to pregenerate mobs as moving vectors. A new device, radar, allow players to see approximate position of random 8 enemy ships in range.
Image

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Mon Sep 12, 2016 18:19
by MineYoshi
+100!

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Mon Sep 12, 2016 18:23
by azekill_DIABLO
sky is wondeful! how the texts are done?

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Tue Sep 13, 2016 02:42
by paramat
Good structures.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Tue Sep 13, 2016 13:22
by Foghrye4
MineYoshi wrote:+100!

Thank, I guess.
azekill_DIABLO wrote:sky is wondeful!

Thank you!
azekill_DIABLO wrote:how the texts are done?

Texts? Assuming you asking how I made textures, I used two photos:
1. 360-degree panorama view of the Milky Way.
Image
2. Saturn close-up.
Image
And combined them using GIMP image editor.
paramat wrote:Good structures.

Thank you. Yet, what about approvals on related pull requests?

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Wed Sep 14, 2016 09:51
by paramat
Yes sorry we are understaffed, on these PRs i might not review as it's code i'm not good with.
The bug of course should be fixed. #4035 seems fairly useful so i may support the concept.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Wed Sep 14, 2016 11:31
by azekill_DIABLO
azekill_DIABLO wrote:how the texts are done?

no the little things with the positions of the ships.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Wed Sep 14, 2016 17:08
by Foghrye4
azekill_DIABLO wrote:no the little things with the positions of the ships.

Ah, sorry. I thought that you shorten word "textures" by a weird way.
Check a line 679 in player.lua
https://github.com/Foghrye4/minetest_sa ... r.lua#L679
And check a line 901 in global_functions_and_variables.lua
https://github.com/Foghrye4/minetest_sa ... s.lua#L901

Those marks is a HUD text and pictures, which is updated from a server side, therefore they react with lag whenever player rotate camera. Calculating on screen coordinates of objects in 3d is a simple vector math.

paramat wrote:Yes sorry we are understaffed

Is there is some conditions to became a part of your staff, like a programming degree? Or unless you sacrifice a certain amount of your time, you will be "fired"?
May I became a part of a "staff"?
paramat wrote:#4035 seems fairly useful so i may support the concept.

Glad to read this.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Thu Sep 15, 2016 07:02
by paramat
No conditions of qualification or hours.
It usually takes a while for a contributor to become 'known' and trusted, like 6 months to 2 years depending on how many pull requests you make and how active you are. Then at some point a core dev might suggest inviting you to become a core dev and will discuss this with other core devs. So essentially you wait until invited.
Until then you can help out by submitting PRs, reviewing and testing other PRs.

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Thu Sep 15, 2016 16:51
by azekill_DIABLO
Foghrye4 wrote:
azekill_DIABLO wrote:no the little things with the positions of the ships.

Ah, sorry. I thought that you shorten word "textures" by a weird way.
Check a line 679 in player.lua
https://github.com/Foghrye4/minetest_sa ... r.lua#L679
And check a line 901 in global_functions_and_variables.lua
https://github.com/Foghrye4/minetest_sa ... s.lua#L901

Those marks is a HUD text and pictures, which is updated from a server side, therefore they react with lag whenever player rotate camera. Calculating on screen coordinates of objects in 3d is a simple vector math.

How a clever way to add this! Impressive!

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Thu Sep 15, 2016 17:33
by cHyper
nice +1

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Thu Sep 15, 2016 18:43
by Foghrye4
azekill_DIABLO wrote:How a clever way to add this! Impressive!

Image

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Fri Sep 16, 2016 11:09
by azekill_DIABLO
Foghrye4 wrote:
azekill_DIABLO wrote:How a clever way to add this! Impressive!

Image


:D

Re: [Game][Spacesim] Minetest Saturn

PostPosted: Thu Sep 22, 2016 23:37
by MineYoshi
+100 For cat memes and LolCats :D

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sat Oct 08, 2016 14:24
by Foghrye4
Zeno and Nerzhul be praised (especially Zeno), pull request #4128 was merged into Minetest master branch and I decide to design API "gag", so you can play in Minetest Saturn even without API.
If someone ask a single question about "how to play", I will start a wiki page about game.

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sun Oct 09, 2016 10:43
by azekill_DIABLO
How to play?

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sun Oct 09, 2016 11:01
by Foghrye4
azekill_DIABLO wrote:How to play?

https://github.com/Foghrye4/minetest_saturn/wiki
You are welcomed to ask more specific questions and suggest any ideas to improve game.
And I will be grateful, if you find and post any bugs here.

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sun Oct 09, 2016 11:06
by azekill_DIABLO
super!

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Tue Oct 11, 2016 18:10
by Foghrye4
Latest update:
1. Fixed too much start money in normal game (not in creative).
2. Fixed critical bug on enemy entity checking available targets.
3. Map are now scalable.
I wonder, if someone actually download and try this game, except azekill_DIABLO?

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Tue Oct 11, 2016 18:52
by azekill_DIABLO
erh, to be honest i only watched a let's play. but i'm downloading right now when i saw this comment :)

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Tue Oct 11, 2016 18:55
by azekill_DIABLO
still does not wanna say me the size of the file.

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sun Oct 16, 2016 18:52
by Foghrye4
azekill_DIABLO
A size of a repository was big because ".blend" and ".xcf" files was uploaded in Github. Now they are removed and approximate size of repository now is 9 MB.
Well, here is a new video for you: https://youtu.be/vcPsFwdYURs
Quite boring, although.

Re: [Game] Minetest Saturn [Spacesim]

PostPosted: Sun Oct 16, 2016 21:10
by azekill_DIABLO
thank you! i'm sure it will be interesting.

ah also, the game does not work because of a lua error.

EDIT: was boring. really.