[Game] Minetest Saturn [Spacesim]

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Foghrye4
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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Mon Oct 17, 2016 04:15

azekill_DIABLO wrote:ah also, the game does not work because of a lua error.

Let me guess. Something like:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
No such function: get_look_horizontal()

?
I'm using "development" builds, so probably I'm using new functions, that are not presented in 0.4.14. If so, I should change first page back to "You cannot", shame on me.
Please post an error message here.
 

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azekill_DIABLO
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Re: [Game] Minetest Saturn [Spacesim]

by azekill_DIABLO » Mon Oct 17, 2016 11:32

How did you guessed it? ;P at line 655 or 665 of "player.lua"
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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hunterdelyx1
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Re: [Game] Minetest Saturn [Spacesim]

by hunterdelyx1 » Sun Oct 30, 2016 18:32

Wow, cool. Always wanted to make a spacesim in minetest. I may send you a pull request one day)
 

ServerDad
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Re: [Game] Minetest Saturn [Spacesim]

by ServerDad » Mon Dec 05, 2016 22:16

Dumb question but does anyone have this hosted somewhere we can play it without having to load up a server?
 

LRV
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Re: [Game] Minetest Saturn [Spacesim]

by LRV » Tue Dec 27, 2016 12:46

Good and fun game, but it causes some gravity bug to all singleplayer worlds and selfmade servers:https://forum.minetest.net/viewtopic.php?f=6&t=16259
 

Dartmouth
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Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Fri Jan 20, 2017 16:25

How do you use the microfactories? I can't figure out how to make the power supply supply power...
 

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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Fri Jan 20, 2017 16:43

Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...

Put a generator (same as used in ships) in a slot.
 

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Re: [Game] Minetest Saturn [Spacesim]

by Dartmouth » Fri Jan 20, 2017 19:28

Foghrye4 wrote:
Dartmouth wrote:How do you use the microfactories? I can't figure out how to make the power supply supply power...

Put a generator (same as used in ships) in a slot.

How do I do that? I've bought and placed the microfactory_power_generator, as well as a hydroponic farm and a mmfnr2. How do I put the reactor inside the power generator? When I rightclick the power generator the formspec opens with a single inventory slot in the top left, but I can't do anything with that slot.

Really cool subgame though! Good job with this :)
 

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Re: [Game] Minetest Saturn [Spacesim]

by Diamond knight » Wed Jan 25, 2017 17:36

there is a bug where the game crashes if you abandon ship or if ship is destroyed
I can never get enough MESE!!!!!!!!!

my subgame: https://forum.minetest.net/viewtopic.php?f=50&t=11901
 

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Re: [Game] Minetest Saturn [Spacesim]

by Foghrye4 » Fri Jan 27, 2017 08:54

I'm sorry, I'm a little busy with another project. Whoever would like to fix those bugs will receive my gratitude.
 

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BrunoMine
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Re: [Game] Minetest Saturn [Spacesim]

by BrunoMine » Tue Jan 31, 2017 23:58

The immersion is very interesting, but the interface and the mechanics of the movements is very strange.
I would also like to request a very simple tutorial popup for beginners.
I hope to translate this into my language soon.
Good job.
 

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thomasthespacefox
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Re: [Game] Minetest Saturn [Spacesim]

by thomasthespacefox » Sun Feb 05, 2017 07:08

wow.

bugs aside, its definitely an interesting concept. way to take things past the stratosphere (literally)

its definitely immersive. it just goes to show how much potential lies within Minetest already. As Minetest evolves, it will be interesting to see where else in the final frontier, and beyond, subgames may take us
 

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cHyper
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Re: [Game] Minetest Saturn [Spacesim]

by cHyper » Mon Feb 06, 2017 21:37

when I start a new map and exit the shuttle I get following error!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-06 22:34:56: WARNING[Server]: Undeclared global variable "list_name" accessed at ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5
2017-02-06 22:34:56: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'saturn' in callback environment_Step(): ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: bad argument #1 to 'remove_item' (string expected, got nil)
2017-02-06 22:34:56: ERROR[Main]: stack traceback:
2017-02-06 22:34:56: ERROR[Main]:       [C]: in function 'remove_item'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:5: in function 'throw_away_unfitted_items_from_hold'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:41: in function 'define_player_inventory_slots'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:155: in function 'refresh_hull'
2017-02-06 22:34:56: ERROR[Main]:       ...in64\bin\..\games\minetest_saturn\mods\saturn/player.lua:373: in function 'refresh_ship_equipment'
2017-02-06 22:34:56: ERROR[Main]:       .....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:39: in function <.....\games\minetest_saturn\mods\saturn/missing_api_gag.lua:14>
2017-02-06 22:34:56: ERROR[Main]:       ...ents\minetest x64\win64\bin\..\builtin\game\register.lua:412: in function <...ents\minetest x64\win64\bin\..\builtin\game\register.lua:392>
2017-02-06 22:34:56: ERROR[Main]: stack traceback:
 

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