I started to write a game completely from scratch, with the main goals:
- to get a clean mod structure (and not: dye, default, farming, wool, doors, ...)
- being a replacement for my game TNG in LGPL, not GPL. That means I have to rewrite all code that is GPL (by BlockMen, kilbith, ...)
- (because goal one breaks most mod compatibility,) to create a game, where you don't need a mod for everything
- don't modify, implent features
TODO:
1. Alpha-Phase
- create a clean mod structure (Where should be what?)
- Add most basic features of TNG and MTG into the clean mod structure
- Here can be changed EVERYTHING
2. Beta-Phase
- Here still can be changed much, but the game should be nearing a stable state, and there should not be created more mods
- Fix all bugs
- Give the game a name, to make it ready for v1.0
3. Done! // v1.0
- Here can be added new features, but mods for v1.0 should be compatible with every later version.
Download / Browse code:
https://github.com/gamerbude/af8
I would be very happy to see people join this project and help me to improve it! :)