[Game] Farlands

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azekill_DIABLO
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Re: [Game] Farlands

by azekill_DIABLO » Sun Mar 19, 2017 16:57

idea: pteranodon
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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D00Med
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Re: [Game] Farlands

by D00Med » Sun Mar 19, 2017 20:49

TumeniNodes wrote:
D00Med wrote:You can bet on them being in it eventually, I'm really looking forward to glowing and animated particles when the next version of minetest is finished :D Hopefully I can add butterflies as well, without causing much lag. Actually, should the game be made for the dev version? This would be good in some ways, but it'd make it a bit awkward trying to update(and keep track of) all the changes to minetest_game(it sure was a pain for Legend of Minetest).


I would think most end users (outside of this forum) actually don't use the dev builds.

Well, we've decided to use a dev build anyway, but I'm not going to update any of the stuff taken from minetest_game just yet(unless I have to)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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D00Med
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Re: [Game] Farlands

by D00Med » Sat Mar 25, 2017 21:55

If anyone is interested in helping with code or textures, it would be greatly appreciated :)
development is discussed here:
https://github.com/D00Med/farlands/issues/77
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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toby109tt
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Re: [Game] Farlands

by toby109tt » Sat Mar 25, 2017 22:16

And if anyone is interested in helping with sounds that would also be great :D
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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