Sick-D!! wrote:...Multiplayer: settings highest or lowest (doesn't matter)...
Sick-D!! wrote:Fun fact: CPU usage UNDER 10% .... -.- i'm really F**ked up in the moment...
Sick-D!! wrote:Full viewing range
rubenwardy wrote:Sick-D!! wrote:Fun fact: CPU usage UNDER 10% .... -.- i'm really F**ked up in the moment...
Do you have multiple cores? Most of Minetest only runs on one.
This is likely due to the meta data problem, where on busy servers which have eg techic installed you have problems with meshes being rebuilt constantly.
jp wrote:Nobody seems have noticed an important detail :Sick-D!! wrote:Full viewing range
This is extremely expensive since the game renders unlimitedly the whole map, whatever are your specs.
So, set a limit to your viewing range if you don't want to burn your hardware.
DI3HARD139 wrote:AMD CPUs have poor single thread performance which is part of the issue. Add viewing_range_nodes_min = 65 and
viewing_range_nodes_max = 65 to your minetest.conf file and change the wanted_fps = 60 to 120 and max_fps = 120 to 300. Disable Clouds and fog unless u want it. Add client_mapblock_limit = -1 if your system can handle it. Also add media_fetch_threads = 4. Do you use a texture pack? Full-Range use on multiplayer servers is known to cause massive FPS drops.
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