lua_api.txt wrote:`rand_normal_dist(min, max, num_trials=6)`: return normally distributed random number [`min`...`max`]
This is only a rough approximation of a normal distribution with mean=(max-min)/2 and variance=1
Increasing num_trials improves accuracy of the approximation
Note that it says that the variance is always equal to 1.
The code which provides that function is:
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s32 PcgRandom::randNormalDist(s32 min, s32 max, int num_trials)
{
s32 accum = 0;
for (int i = 0; i != num_trials; i++)
accum += range(min, max);
return myround((float)accum / num_trials);
}
What it's doing is basically just taking the average of num_trials random numbers in the range [min - max].
Now, it should be obvious that if num_trials is 1, then it's equivalent to a discreet uniform distribution between min and max. Similarly, the law of large numbers tells us that if num_trials is very large then the result will almost always lie very close to half way between min and max. Neither of these distributions have a variance of 1. In fact, the variance changes depending on both the range and num_trials, and approximately equals ((max-min)^2)/(12*num_trials).
Also, on a somewhat related note, is the code in the PcgRandom::range(bound) correct?
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u32 PcgRandom::range(u32 bound)
{
// If the bound is 0, we cover the whole RNG's range
if (bound == 0)
return next();
/*
If the bound is not a multiple of the RNG's range, it may cause bias,
e.g. a RNG has a range from 0 to 3 and we take want a number 0 to 2.
Using rand() % 3, the number 0 would be twice as likely to appear.
With a very large RNG range, the effect becomes less prevalent but
still present. This can be solved by modifying the range of the RNG
to become a multiple of bound by dropping values above the a threshhold.
In our example, threshhold == 4 - 3 = 1 % 3 == 1, so reject 0, thus
making the range 3 with no bias.
This loop looks dangerous, but will always terminate due to the
RNG's property of uniformity.
*/
u32 threshhold = -bound % bound;
u32 r;
while ((r = next()) < threshhold)
;
return r % bound;
}
From my brief testing in python and lua, -n%n seems to always return 0 regardless of what n is (which makes sense), leaving threshold at zero for all possible inputs. Should that line read
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u32 threshhold = RANDOM_MIN + (RANDOM_RANGE % bound);
Please check my reasoning and correct me if I got anything wrong. It has been a while since I touched any c++.