If it is "low memory" crash... then why MT is not unloading blocks away to be within 32bit limits?
BTW, you can avoid this problem in a different ways:
1) use 64bit OS and 64bit build of minetest (default download anyway) -- best option
2) lower client_mapblock_limit in minetest.conf;
Example #1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2015-11-15 18:32:16: ERROR[Emerge-0]: An unhandled exception occurred: bad allocation
2015-11-15 18:32:16: ERROR[Emerge-0]: In thread b7c:
2015-11-15 18:32:16: ERROR[Emerge-0]: ..\..\minetest\src\emerge.cpp:2c1: EmergeThread::run: A fatal error occured: bad allocation
2015-11-15 18:32:16: ERROR[Emerge-0]: Debug stacks:
2015-11-15 18:32:16: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 604:
2015-11-15 18:32:16: ERROR[Emerge-0]: #0 UpdateThread::run
2015-11-15 18:32:16: ERROR[Emerge-0]: DEBUG STACK FOR THREAD b7c:
2015-11-15 18:32:16: ERROR[Emerge-0]: #0 EmergeThread::run
2015-11-15 18:32:16: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 1344:
2015-11-15 18:32:16: ERROR[Emerge-0]: #0 UpdateThread::run
2015-11-15 18:32:16: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 15a8:
2015-11-15 18:32:16: ERROR[Emerge-0]: #0 main
2015-11-15 18:32:16: ERROR[Emerge-0]: #1 ClientMap::renderMap
2015-11-15 18:32:16: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 15cc:
2015-11-15 18:32:16: ERROR[Emerge-0]: #0 ServerThread::run
2015-11-15 18:32:16: ERROR[Emerge-0]: #1 Server::Receive
Example #2:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2015-11-15 19:11:54: ERROR[MeshUpdate]: An unhandled exception occurred: bad allocation
2015-11-15 19:11:54: ERROR[MeshUpdate]: In thread 1688:
2015-11-15 19:11:54: ERROR[MeshUpdate]: e:\programme\mt_compiler\minetest\src\util/thread.h:e2: UpdateThread::run: A fatal error occured: bad allocation
2015-11-15 19:11:54: ERROR[MeshUpdate]: Debug stacks:
2015-11-15 19:11:54: ERROR[MeshUpdate]: DEBUG STACK FOR THREAD 53c:
2015-11-15 19:11:54: ERROR[MeshUpdate]: #0 main
2015-11-15 19:11:54: ERROR[MeshUpdate]: #1 ClientMap::renderMap
2015-11-15 19:11:54: ERROR[MeshUpdate]: DEBUG STACK FOR THREAD 122c:
2015-11-15 19:11:54: ERROR[MeshUpdate]: #0 EmergeThread::run
2015-11-15 19:11:54: ERROR[MeshUpdate]: DEBUG STACK FOR THREAD 139c:
2015-11-15 19:11:54: ERROR[MeshUpdate]: #0 ServerThread::run
2015-11-15 19:11:54: ERROR[MeshUpdate]: #1 Server::Receive
2015-11-15 19:11:54: ERROR[MeshUpdate]: DEBUG STACK FOR THREAD 161c:
2015-11-15 19:11:54: ERROR[MeshUpdate]: #0 UpdateThread::run
2015-11-15 19:11:54: ERROR[MeshUpdate]: DEBUG STACK FOR THREAD 1688:
2015-11-15 19:11:54: ERROR[MeshUpdate]: #0 UpdateThread::run
On a side note, I test it on a very nice seed, with lots of forests and stuff, screenshot of the place: