I am just wondering, if it is even possible..., and could be considered for the next release...
to make it so, when the user disables a mod, which was previously enabled in a world, that all nodes/items/objects associated with that mod, are removed from the world?
I imagine if it is possible, it would most likely entail lots of work. Which is why I am suggesting it for a future release, given whether it is possible.
It would definitely be a pretty awesome feature, and I think many users would be thrilled. I know I would :D