0.4.15 inventory

Joseph13
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0.4.15 inventory

by Joseph13 » Fri Jan 06, 2017 17:57

all the inventory mods like unified_inventory and inventory++ and all the mods that worked with 0.4.14 now dont work at all. is there an updated version of unified_inventory? it is me favourit mod in minetest, and it wont work. it just shows the default inventory. no matter what i do! help!
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Re: 0.4.15 inventory

by rubenwardy » Fri Jan 06, 2017 18:09

You need to update unified_inventory

Didn't realise people still used inventory plus? The fix is as simple as adding sfinv to the dependencies and then doing

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if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end
 

Joseph13
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Re: 0.4.15 inventory

by Joseph13 » Fri Jan 06, 2017 20:04

Thank you! But still, where do I add this code? I'm not a lua programmer yet so imtin the dark as what to do with the code. I can add the sfniv dependency but where do I put the new code? rubenwardy
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Re: 0.4.15 inventory

by Tmanyo » Sat Jan 07, 2017 01:46

Joseph13 wrote:Thank you! But still, where do I add this code? I'm not a lua programmer yet so imtin the dark as what to do with the code. I can add the sfniv dependency but where do I put the new code? rubenwardy


Go to depends.txt and add "sfinv?". Then paste the code Rubenwardy posted at the bottom of the init.lua file. Make sure to save both files or nothing will change.
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Joseph13
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Re: 0.4.15 inventory

by Joseph13 » Sat Jan 07, 2017 04:35

Thanks a ton! It worked!!
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Re: 0.4.15 inventory

by jakab » Fri Mar 03, 2017 08:14

with 3d armor wont work too. i know a fhew thing about lua, but dont know: it will work with that code ?
 

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Re: 0.4.15 inventory

by Wuzzy » Wed Mar 08, 2017 19:25

It would be 100% better if the offending mods would be OFFICIALLY fixed by the mod authors. Asking the users to fix the bugs on their own is insulting.

PS: I have heard the 3d_armor very recently got a bugfix which means it finally works with Minetest Game 0.4.15 again.

PPS: Unified Inventory is already compatible with Minetest Game 0.4.15, you just need to update Unified Inventory.
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Re: 0.4.15 inventory

by sorcerykid » Thu Mar 09, 2017 00:21

rubenwardy wrote:Didn't realise people still used inventory plus?


Almost all the servers I play on use Inventory Plus or a variant of it.
 

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Re: 0.4.15 inventory

by Wuzzy » Thu Mar 09, 2017 01:20

This is sad. Sfinv is a gazillion times better than Inventory Plus. If you just want the buttons, you can try sfinv_buttons.
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Re: 0.4.15 inventory

by sorcerykid » Thu Mar 09, 2017 01:34

It is superior, no doubt. I plan to migrate to sfinv eventually on JT2. It will be nice to free up the space where the buttons currently are.
 

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Re: 0.4.15 inventory

by BBmine » Tue Mar 14, 2017 17:47

sorcerykid wrote:It is superior, no doubt. I plan to migrate to sfinv eventually on JT2. It will be nice to free up the space where the buttons currently are.

Me too. I couldn't get sfinv to work, but I guess I need to change that line so that it says sfinv instead of inventory_plus :D
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