MirceaKitsune wrote:The networking code of Minetest is extremely unoptimized, compared to other engines with multiplayer support. This causes lag on most servers to be so great, it's impossible to play at all; Chat messages and commands take nearly a minute to reach the server, doors and furnaces / chests can take up to two minutes to open (see the result after right clicking), and chunks can take over three minutes to reach the client. If I want to do as little as exploring a world, I have to wait in front of an invisible wall for minutes, until the chunk there loads up... allowing me to walk just a few more blocks before I hit another unloaded area and the process repeats. Other players reported that lag on servers is so great, it's impossible to follow another player as they show you to their house. Connecting to a server also takes minutes, even with curl.
Calinou wrote:Whoa, no. I've been playing just fine on heavily modded servers, with less than a second of lag. Some servers run on slow hardware or run way too many mods, nothing to do against that.
Anyway, ENet can be implemented, it has been done in Freeminer (but after the license change, so we can't just merge the support that was written for it).
rubenwardy wrote:I only experience problems on some servers. Old Coder's and Redcrab's work fine for me.
rubenwardy wrote:By far view, do you mean unlimited view range? That will always be slow. It renders every loaded block.
I get 60fps with no lag on latest versions, on a pentium series 2.8GB dual core integrated graphics 4GB ram.
Krock wrote:I doupt networking code has to do with the FPS count.
rubenwardy wrote:By far view, do you mean unlimited view range? That will always be slow. It renders every loaded block.
rubenwardy wrote:I get 60fps with no lag on latest versions, on a pentium series 2.8GB dual core integrated graphics 4GB ram.
Krock wrote:I doupt networking code has to do with the FPS count.
Hiradur wrote:Do you get constant 60 FPS in multiplayer as well? On servers I'm usually <30 FPS on an i5 4570 and a GTX 760 if I'm not looking into the sky.
Sokomine wrote:Most servers do seem to get slower if more players are running around.
Spawn on VanessaEs survival server just kills my FPS. There are too many signs there.
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