It may interest the devs... The author seems to be a mathematician or a skilled dev.
An analysis of Minecraft-likes engines : http://0fps.net/2012/01/14/an-analysis- ... e-engines/
Ambient occlusion for Minecraft-like worlds : http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/
Meshing in a Minecraft Game : Part 1 - Part 2
Texture atlases, wrapping and mip mapping : http://0fps.net/2013/07/09/texture-atla ... p-mapping/