Sokomine wrote:For me, PvP is more a choice of the player (which might vary over time), but never of the current location. Arenas might be places where PvP might take place, but even then players might visit them just to take a look. Even if you add more variations as to when it may be enabled/disabled, don't make it too complicated. Most players are not particulary bright and try to kill just about anything and won't even understand why that doesn't create a good game.
Sokomine wrote:For me, PvP is more a choice of the player (which might vary over time), but never of the current location. Arenas might be places where PvP might take place, but even then players might visit them just to take a look. Even if you add more variations as to when it may be enabled/disabled, don't make it too complicated. Most players are not particulary bright and try to kill just about anything and won't even understand why that doesn't create a good game.
TeTpaAka wrote:Maybe there ought to be a before_use for tools like there is an after_use.
TeTpaAka wrote:This has the advantage that you can make specific functions for each tool but has the disadvantage that you have to modify every registered tool.
Kilarin wrote:Which is exactly why I still think a register_on_pvp() function would be incredibly handy. No need to try and modify the function of every tool individually, just modify the way pvp value is calculated.
TeTpaAka wrote:Would this help?
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