Nametag coordinates.

agrecascino
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Nametag coordinates.

by agrecascino » Sun Aug 21, 2016 19:28

When getting the coordinates of a name tag’s parent node, they seem to be somehow transformed, and I can't figure out how.

I noticed this, when messing around with drawing transparent name tags based on distance, the name tags would occasionally disappear. I started printing the nametags when they weren’t' being drawn, but the player was still loaded.

I then noticed that the nametag coordinate seems to be completely wrong.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618When getting the coordinates of a name tag’s parent node, they seem to be somehow transformed, and I can't figure out how.

I noticed this, when messing around with drawing transparent name tags based on distance, the name tags would occasionally disappear. I started printing the nametags when they weren’t' being drawn, but the player was still loaded.

I then noticed that the nametag coordinate seems to be completely wrong.
[code]
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:45: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:45: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039
2016-08-21 15:25:46: WARNING[Main]: Player pos 729.280396 35.000000 518.195618
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039[/code]
This player is exactly where I am, and yet the coordinate is thousands of nodes off.
So my question is, what's going on here.
2016-08-21 15:25:46: WARNING[Main]: Tag pos 2435.250000 25.000002 4728.290039

This player is exactly where I am, and yet the coordinate is thousands of nodes off.
So my question is, what's going on here.
 

kaen
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Posts: 9
Joined: Sun Aug 14, 2016 18:07

Re: Nametag coordinates.

by kaen » Sun Aug 21, 2016 20:49

EDIT: Oops, didn't see the forum section. I'll get out of here :)
Last edited by kaen on Sun Aug 21, 2016 22:39, edited 1 time in total.
 

agrecascino
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Re: Nametag coordinates.

by agrecascino » Sun Aug 21, 2016 21:30

kaen wrote:Hi, it would help a lot if you posted the relevant code so we can see exactly what you're doing.

It sounds like you're taking the `offset` attribute of a waypoint hud element, but I'm doing some inference there.

In that case, you should be aware that there are three position-like attributes for a waypoint element. They are position, offset, and world_pos. From lua_api.txt:

The `position` field is used for all element types.

To account for differing resolutions, the position coordinates are the percentage
of the screen, ranging in value from `0` to `1`.

The `offset` field specifies a pixel offset from the position. Contrary to position,
the offset is not scaled to screen size. This allows for some precisely-positioned
items in the HUD.

...

* `world_pos`: World position of the waypoint.


To me it looks like you are referencing `offset` which would give you a position in screen coords with a presumably meaningless (or empty?) z value. It sounds like you want world_pos.

Sorry if I'm way off base

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
void Camera::drawNametags()
{
   core::matrix4 trans = m_cameranode->getProjectionMatrix();
   trans *= m_cameranode->getViewMatrix();

   for (std::list<Nametag *>::const_iterator
         i = m_nametags.begin();
         i != m_nametags.end(); ++i) {
      Nametag *nametag = *i;
      if (nametag->nametag_color.getAlpha() == 0) {
         // Enforce hiding nametag,
         // because if freetype is enabled, a grey
         // shadow can remain.
         continue;
      }
      v3f pos = nametag->parent_node->getPosition() + v3f(0.0, 1.1 * BS, 0.0);
      f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
      trans.multiplyWith1x4Matrix(transformed_pos);
      if (transformed_pos[3] > 0) {
         core::dimension2d<u32> textsize =
            g_fontengine->getFont()->getDimension(
            utf8_to_wide(nametag->nametag_text).c_str());
         f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
            core::reciprocal(transformed_pos[3]);
         v2u32 screensize = m_driver->getScreenSize();
         v2s32 screen_pos;
         screen_pos.X = screensize.X *
            (0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
         screen_pos.Y = screensize.Y *
            (0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
         core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
            float distval = abs(m_playernode->getPosition().X/10 - nametag->parent_node->getAbsolutePosition().X/10) + abs(m_playernode->getPosition().Z/10 - nametag->parent_node->getAbsolutePosition().Z/10) + abs(m_playernode->getPosition().Y/10 - nametag->parent_node->getAbsolutePosition().Y/10);
            //distval = 252542342342;
            if(nametag->rangemode_on && (distval < 128) )
            {
                nametag->nametag_color.setAlpha((1 - distval/128.0)*255.0);
            }
            else if(nametag->rangemode_on)
            {

                    g_logger.log(LL_WARNING,std::string("Player pos " + std::to_string(m_playernode->getPosition().X) + " " + std::to_string(m_playernode->getPosition().Y) + " " + std::to_string(m_playernode->getPosition().Z)));
                    g_logger.log(LL_WARNING,std::string("Tag pos " + std::to_string(nametag->parent_node->getAbsolutePosition().X) + " " + std::to_string(nametag->parent_node->getAbsolutePosition().Y) + " " + std::to_string(nametag->parent_node->getAbsolutePosition().Z)));
                    return;
            }

            g_fontengine->getFont()->draw(utf8_to_wide(nametag->nametag_text).c_str(),
                    size + screen_pos, nametag->nametag_color);

      }
   }
}

It's c++ rendering code, in camera.cpp
 

paramat
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GitHub: paramat

Re: Nametag coordinates.

by paramat » Thu Aug 25, 2016 03:02

You know there are multpile co-ordinate systems? The fundamental and finest system has a unit 1/10th the size of a node, many Minetest co-ordinates are in this system.
Your printed tag and player co-ords may be in different co-ordinate systems.

My guess as to why they don't correspond is that we use a 'camera offset' that shifts the world every time the player moves more than 200 nodes from the centre, this is to reduce visual glitches.
https://github.com/minetest/minetest/commit/062de11b4cff30861dd4e9eb56f131d821f34b51

One of your printed coordinate types may be in non-offset co-ordinates. Perhaps you could test this guess by printing out again but when all players and tags have not moved more than 200 nodes from world centre.
 

kahrl
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Posts: 236
Joined: Fri Sep 02, 2011 07:51

Re: Nametag coordinates.

by kahrl » Thu Aug 25, 2016 03:10

I was about to write that I'm guessing that the camera offset is the problem. But paramat ninja'd me ;-)

If you want to see a method that does something with nametags while taking camera offset into account, look at Mapper::updateActiveMarkers() in minimap.cpp. In particular note the line
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
                v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
                        intToFloat(client->getCamera()->getOffset(), BS), BS);
 

paramat
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Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: Nametag coordinates.

by paramat » Thu Aug 25, 2016 06:08

I found this commit which deals with nametags and camera offset https://github.com/minetest/minetest/commit/5dbaa689677e89ee10e2c6e3a4e8eb57b79f3140
 

agrecascino
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Re: Nametag coordinates.

by agrecascino » Thu Aug 25, 2016 13:26

paramat wrote:You know there are multpile co-ordinate systems? The fundamental and finest system has a unit 1/10th the size of a node, many Minetest co-ordinates are in this system.
Your printed tag and player co-ords may be in different co-ordinate systems.

My guess as to why they don't correspond is that we use a 'camera offset' that shifts the world every time the player moves more than 200 nodes from the centre, this is to reduce visual glitches.
https://github.com/minetest/minetest/commit/062de11b4cff30861dd4e9eb56f131d821f34b51

One of your printed coordinate types may be in non-offset co-ordinates. Perhaps you could test this guess by printing out again but when all players and tags have not moved more than 200 nodes from world centre.


Is this done to prevent rendering issues from floating point inaccuracy?
 

agrecascino
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Posts: 4
Joined: Sun Aug 21, 2016 17:17
GitHub: agrecascino
IRC: agrecascino

Re: Nametag coordinates.

by agrecascino » Fri Aug 26, 2016 00:34

paramat wrote:You know there are multpile co-ordinate systems? The fundamental and finest system has a unit 1/10th the size of a node, many Minetest co-ordinates are in this system.
Your printed tag and player co-ords may be in different co-ordinate systems.

My guess as to why they don't correspond is that we use a 'camera offset' that shifts the world every time the player moves more than 200 nodes from the centre, this is to reduce visual glitches.
https://github.com/minetest/minetest/commit/062de11b4cff30861dd4e9eb56f131d821f34b51

One of your printed coordinate types may be in non-offset co-ordinates. Perhaps you could test this guess by printing out again but when all players and tags have not moved more than 200 nodes from world centre.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
float distval = sqrt(pow((m_cameranode->getPosition().X/10.0 - (m_camera_offset.X/10.0 + nametag->parent_node->getPosition().X/10.0)),2) + pow((m_cameranode->getPosition().Y/10 - (m_camera_offset.Y/10 + nametag->parent_node->getPosition().Y/10)),2) + pow((m_cameranode->getPosition().Z/10 - (m_camera_offset.Z/10 + nametag->parent_node->getPosition().Z/10)),2));

How is my math wrong?
 

paramat
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Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: Nametag coordinates.

by paramat » Fri Aug 26, 2016 19:37

> Is this done to prevent rendering issues from floating point inaccuracy?

I think so.
 


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