by super_tnt » Sun Sep 15, 2013 18:47
I have little knowledge of pitch and yaw so I certainly don't know the difference between the two. If I do use animated entities, I can have rotating objects like the axle and the windmill, right? If so then I'll use animated entities, the windmill only needs to spin to look pretty, however the axles should spin based on the direction the windmill and if it's neighbours are spinning. If possible could I create about 6 entites, 2 moving (clockwise and anti-clockwise) facing one direction, 2 moving facing the other direction and 2 still for both directions. This raises a bunch of questions about entities; if I have neighbouring entities, can I keep their animations synced. Can I spawn entities inside of an invisible node? Can they store metadata like node's?
Last edited by
super_tnt on Sun Sep 15, 2013 18:47, edited 1 time in total.