bgsmithjr wrote:that's a bug? It seems right to me.To have an interval you have to have a starting point.
bgsmithjr wrote:that's a bug? It seems right to me.To have an interval you have to have a starting point.
Temperest wrote:bgsmithjr wrote:that's a bug? It seems right to me.To have an interval you have to have a starting point.
Actually the issue is that ABMs are being run far too often when the server starts.
bgsmithjr wrote:You are not taking into consideration how many blocks there are in the game and it cycles through every one.
if there are 600,000 blocks and you put the chance to be 5
1/5 = .2 * 100 = 20 % chance
Roughly 120,000 blocks will have the action happen
Then you just so happen to be surrounded by more than you thought so it looks like more not too mention whether or not it generates them evenly or in clusters.
20% of the blocks will have the action happen. No bug.
bgsmithjr wrote:You are not taking into consideration how many blocks there are in the game and it cycles through every one.
if there are 600,000 blocks and you put the chance to be 5
1/5 = .2 * 100 = 20 % chance
Roughly 120,000 blocks will have the action happen
Then you just so happen to be surrounded by more than you thought so it looks like more not too mention whether or not it generates them evenly or in clusters.
20% of the blocks will have the action happen. No bug.
neko259 wrote:bgsmithjr wrote:You are not taking into consideration how many blocks there are in the game and it cycles through every one.
if there are 600,000 blocks and you put the chance to be 5
1/5 = .2 * 100 = 20 % chance
Roughly 120,000 blocks will have the action happen
Then you just so happen to be surrounded by more than you thought so it looks like more not too mention whether or not it generates them evenly or in clusters.
20% of the blocks will have the action happen. No bug.
I have 2-3 trees with leaves. Chance is 300. At the server start all of the trees grow infinitely up (to the ABM range), and 100% of leaves turn into blossom. What am I doing wrong?
neko259 wrote:I still wait for the final answer: when will I be able to get rid of manual chance checks? Now if I remove them, on the server start I get huge lags and ABM working for EVERY block and ruining all it's work.
Gatharoth wrote:neko259 wrote:I still wait for the final answer: when will I be able to get rid of manual chance checks? Now if I remove them, on the server start I get huge lags and ABM working for EVERY block and ruining all it's work.
You should post a snippet of your code so people can actually look at it and tell you. Because with the information you provide, all anyone can tell you is how they work.
Which everyone keeps repeating over again to you.
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