[DISCONTINUED] Community Collaboration Project (1.4)

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Esteban
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Esteban » Fri Feb 06, 2015 15:21

Wuzzy wrote:I decided it is time to post a submission again.

I had an idea for a new block: A synthetic diamond block. It is an extremely hard block, even harder than the ordinary diamond block and it can not be destroyed by even an diamond pickaxe.
But it can be destroyed with TNT or maybe the lightning rod from this mod.

It can be crafted by placing 2 diamond blocks into the crafting grid anywhere.

Code (WTFPL):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("community_mod:syntheticdiamondblock",{
   description = "Synthetic Diamond Block",
   tiles = { "community_mod_syntheticdiamondblock.png" },
   is_ground_content = true,
   groups = { cracky = 1, level = 4 },
   sounds = default.node_sound_stone_defaults(),
})

minetest.register_craft({
   output = "community_mod:syntheticdiamondblock 1",
   type = "shapeless",
   recipe = { "default:diamondblock", "default:diamondblock" }
})


Image (based on the diamond block image from default, same license applies):
community_mod_syntheticdiamondblock.png


Thanks for adding great stuff!
I will try to add it as soon as I can. I am busy studying and making preparations for university :P
 

Anonymous_moose
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Re: [Mod] Community Collaboration Project (1.4) [community_m

by Anonymous_moose » Thu Feb 19, 2015 21:31

here is my addition:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("community_mod:bubble_wand", {
   description = "Bubble wand",
   inventory_image = "bubble_wand.png",
   on_use = function (itemstack, player, pointed_thing)
      -- Throw water
      local pos = player:getpos()
      local vel = player:get_look_dir()

      local rshift = {x = vel.z/8, z = -vel.x/8, y = 0}

      local minp = {x=pos.x, y=pos.y+1.6, z=pos.z}
      local maxp = {x=pos.x, y=pos.y+1.6, z=pos.z}
      minp = addvectors(minp, rshift)
      maxp = addvectors(maxp, rshift)

      local minvel = {x=vel.x*6-0.5, y=vel.y*6-0.5, z=vel.z*6-0.5}
      local maxvel = {x=vel.x*6+0.5, y=vel.y*6+0.5, z=vel.z*6+0.5}

      minetest.add_particlespawner(300, 0.2,
         minp, maxp,
         minvel, maxvel,
         {x=0, y=0, z=0}, {x=0, y=1, z=0},
         1.2, 2,
         0.1, 1,
         false, "bubble.png")
   end
})

texture:
Image
 

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Wuzzy
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Re: [DISCONTINUED] Community Collaboration Project (1.4)

by Wuzzy » Fri Mar 11, 2016 17:22

Is this project dead now or what?
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Esteban
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Re: [DISCONTINUED] Community Collaboration Project (1.4)

by Esteban » Fri Mar 11, 2016 18:34

Wuzzy wrote:Is this project dead now or what?


Unfortunately, yes it's dead.
I barely do anything related to Github or Minetest nowadays, so I stopped giving support this. Most of the time I invest is in improving on my drawing and design skills. That's why I once considered that I could help here with textures, but I underestimated some college courses, so that didn't went far.

Sorry for the inconveniences of not updating this brings.

However, this is quite an open mod concept, so if anyone is interested on working on this can go host it themselves. Now I notice that I haven't placed a fixed license, so Ill place my stuff under WTFPL...
 

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Re: [DISCONTINUED] Community Collaboration Project (1.4)

by Wuzzy » Wed Mar 16, 2016 16:12

Hmm, now this project sounds like a perfect candidate for Minetest-Mods:
viewtopic.php?f=47&t=13839

Basically this is a large mod repository with many mods which are edited in a collaborative way. If this mod is added to that repository, it will probably come to life again, without your intervention.
If you think this is a good idea to keep this mod alive, just leave a comment in the thread or talk to sofar.
It's not about getting your permission, its because the project requires the original author to submit it; only in exceptional cases they let in forks or something.
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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