Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
TumeniNodes wrote:Hi pithy,
I seem to run into an error with comboblock, and unable to figure it out.
Wondering if you can help me...
A quick note ahead of time, I have been stripping the $h#t out of minetest but, any nodes I have removed, I removed from the ID list at the top of the init.lua for this mod. I can't see any errors in your code so, not sure what's tripping this error
if not v2_def then minetest.log("error", "[comboblock] "..v2.." is not registered") end
Try adding this debug code just before line 44 in the init.lua of comboblock.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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if not v2_def then minetest.log("error", "[comboblock] "..v2.." is not registered") end
Then check debug.txt for the word comboblock and read that line.
TumeniNodes wrote:Aspen does NOT play nice with others though.... (maybe due to being such a light color?) Sometimes it completely takes over the other slab-node and sometimes it mixes quite oddly... other than that small glitch.... the mod is awesome and I think someone like Nathan or anyone else should do a mod review of it because I think a lot of people will love it. A lot more people than you would think have thought it would be really cool to be able to do what this provides... just needs promotion.
If you can figure out this funky aspen glitch it should be ready for release. I will end up cancelling stack slabs and put a link to comboblock
Nathan.S wrote:I don't even know what this mod does, but you could always request a review over on my website once you get it all polished up. :)
pithy wrote:Are you using a texture pack?
I may need to use new Minetest api, to be less sensitive to texture packs.
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