[mod] nodebox_trees [nodebox_trees]

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Tue Jan 17, 2017 17:06

Yes the texture flickering is a bit anoying but I dount think it's possible to fix :/
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Tue Jan 17, 2017 17:30

toby109tt wrote:Yes the texture flickering is a bit anoying but I dount think it's possible to fix :/


I guess I'm ca-raaazy... cus I like the flickering :P
although I do see where it could be seizure inducing... : /

Maybe if you try to reduce the size of the "X" in the model? That might reduce it somewhat.. Because I have noticed it is that protrusion which causes it, when two ends from different nodes are meeting/touching.
Or rather than reducing it's size, thicken the X a bit... being so thin may also be the cause because you are jumping from one side to the other of an extremely thin object, and the images/textures are reversed from one side to the other, giving it that animated effect
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Tue Jan 17, 2017 19:50

Reducing the size would defeat the purpose of having it.
The best solution I can think of could be to have the nodes with random offsets, but I don't know if that is possible.
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Tue Jan 17, 2017 19:56

D00Med wrote:Reducing the size would defeat the purpose of having it.
The best solution I can think of could be to have the nodes with random offsets, but I don't know if that is possible.

That's why I added an idea of possibly making it a bit thicker (just the X portion of the model) I did not look at the model yet but it appears to be a hybrid cube and plantlike X ?

You should be able to thicken that part.., I do believe it is the fact it is paper thin is creating this flickering for reasons I stated before.
Because I do agree, if you reduce it, it will completely remove the overall quality it produces for leaves
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Tue Jan 17, 2017 20:10

If the model gets thicker, then the nodes beside it will too, and then they will overlap anyway.
It's because the faces are overlapping, which would happen regardless of the thickness(the faces would still overlap)
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Tue Jan 17, 2017 20:32

D00Med wrote:If the model gets thicker, then the nodes beside it will too, and then they will overlap anyway.
It's because the faces are overlapping, which would happen regardless of the thickness(the faces would still overlap)

ahhhhh... I didn't think of that... hmmmmm

Well then, there's only one thing for it.... deny, deny, deny :D

"What's that flickering?"

"What flickering? 0_o

"Right there...., that flickering" (points to video)

"I don't see any flickering... are you feeling ok? you look a little peaked"
:P
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Tue Jan 17, 2017 21:08

xD
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Re: [mod] nodebox_trees [nodebox_trees]

by Nathan.S » Wed Jan 18, 2017 05:14

I've not looked at the model but if it is an X shape, try rotating it a degree or two, it should move the faces out of each other.
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Wed Jan 18, 2017 06:44

"try rotating it a degree or two" - yes it works! Thankyou! Now I just have to make new schematics to use the rotation.
Edit: *cough* nope, just my imagination and bad testing.
Edit edit: I fixed some flickering on the top and bottom faces
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Re: [mod] nodebox_trees [nodebox_trees]

by Nathan.S » Wed Jan 18, 2017 15:00

Looking at the git repo I notice that you are using .b3d models, unless there is some animation you'd probably be better off using .obj as they are usually smaller files.

I've never used schematics, but I don't think you should need to change that after tweaking the rotation of a model that makes up a schematic. They are still the same nodes, just a little different visually.
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Wed Jan 18, 2017 19:30

Ok then, I will use them instead, thanks for the tip.
The rotation doesn't work with the same angle for every node. I thought I could use "degrotate" as paramtype2 and make each node have different rotation, which would fix the flickering.
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Re: [mod] nodebox_trees [nodebox_trees]

by Nathan.S » Thu Jan 19, 2017 00:44

I thought you meant rotating the file itself, not the degrotate. I'll try and take at this this weekend, I think it should be a simple solution, but what do I know.
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Thu Jan 19, 2017 01:24

D00Med wrote:The rotation doesn't work with the same angle for every node. I thought I could use "degrotate" as paramtype2 and make each node have different rotation, which would fix the flickering.


You gotta wiggle it....

wiggle it??

Yep..., just a little bit....

:D

<edit> Not sure if you already looked into this but, I'm sure this is not the first time someone has run into a similar issue with a model... so, have you tried searching around or asking on the Blender forums? or B3D forums, etc.?

As I have stated numerous times, I personally like this "feature bug" because it gives some life to the leaves... especially with the aspen leaves... because in real life, quaking aspen leaves (and some other tree's leaves) flicker with even the slightest breeze.
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Thu Jan 19, 2017 06:44

Nathan.S wrote:I thought you meant rotating the file itself, not the degrotate. I'll try and take at this this weekend, I think it should be a simple solution, but what do I know.

I hope you're not being sarcastic :S I did try to rotate the model.

@TumeniNodes: xD I've had the problem before, apparently it's just because the...computer(idk the technical term for exactly what), can't pick out which face to render.
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Re: [mod] nodebox_trees [nodebox_trees]

by Nathan.S » Sat Jan 21, 2017 17:14

I made a pull request that adds some rotation to all three axis of the leaves model, and as far as I could tell removed all flickering. FPS on my laptop maybe went up one or two with the changes to the model, removed two faces on it, as they were nearly duplicates of the existing faces. It's actually possible that those faces may have been causing the flickering, didn't really check that out at all. Feel free look at the changes I made in the model and just merge bits and pieces if you want.
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sat Jan 21, 2017 20:16

Thanks, it does improve it somewhat.
There is still flickering though :/
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Re: [mod] nodebox_trees [nodebox_trees]

by TheReaperKing » Sat Jan 21, 2017 22:05

Just a heads up I think this mod works quite nicely with the fungi mod :)
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Re: [mod] nodebox_trees [nodebox_trees]

by azekill_DIABLO » Sun Jan 22, 2017 19:01

i don't care lag i have a geforce 750 GTi . and a big ego.
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sun Jan 22, 2017 20:04

azekill_DIABLO wrote:i don't care lag i have a geforce 750 GTi . and a big ego.

lol, such a feeling of invincibility xD
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Sun Jan 22, 2017 20:36

azekill_DIABLO wrote:i don't care lag i have a geforce 750 GTi . and a big ego.

DINKLEBURG!!!!!!
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Mon Jan 23, 2017 09:53

Update: fixed the flickering (sorry TumeniNodes)
Also this is thanks to toby109tt and Nathan.S
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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Mon Jan 23, 2017 10:39

also if anyone whants to see all the trees on a grid than you can use my custom tree map
(these are the exact same trees used in mapgen)
https://1drv.ms/u/s!Ammw1yWbBi3R5T_dzlSjYR0WIMTA
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Mon Jan 23, 2017 20:18

Actually they aren't exactly the same, and a few aren't used, but still they are close enough
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Sun Jan 29, 2017 18:18

D00Med wrote:Update: fixed the flickering (sorry TumeniNodes)


whatevah.... (throws arms up and walks away)


:P
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Re: [mod] nodebox_trees [nodebox_trees]

by Neuromancer » Sun Feb 05, 2017 18:37

This is absolutely beautiful. Noticed that the trees don't sway like the regular trees do when that is turned on. Also, sometimes I see the old school full node trunks when 2 trees are next to each other, and I like it. I'd like to see a mixture of full size and the smaller nodebox sized trunks next to each other like in a real forest with younger and older trees.
 

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Re: [mod] nodebox_trees [nodebox_trees]

by Neuromancer » Sat Feb 11, 2017 15:46

Another thing I noticed is that there are no flowers when I install this mod (and plantlife) because there are too many trees packed in too tightly. (I think)
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sat Feb 11, 2017 20:01

I think that's probably because the mod clears all the decorations
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Re: [mod] nodebox_trees [nodebox_trees]

by TumeniNodes » Sun Feb 12, 2017 00:29

Hey, I'm still getting flickering with the new DL... (I'm so happy) :D

But, it may be my textures from the TP I'm still in the process of trying to perfect...
I'll experiment with some other textures to see if I can get it in check.

But, even if I manage to make some textures which eliminate or reduce the flickering, I will still use the one which do personally : )
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sun Feb 12, 2017 05:04

Aaaah xD
Ok.
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 04, 2017 19:17

I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object
 

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