FreeLikeGNU wrote:i really should learn git better, merging in parts of duane's fork rather than copy-paste :p
everamzah wrote:Molten gold liquid? Yay, can't wait to try. \o/
Ferk wrote:I think that as a WIP mod that's fine, but maybe the goblins should be less common and a bit more concentrated in particular areas. So that it's more of a discovery to manage to find a den of goblins. You still could get some solitary goblin explorer that starts messing up your cave, but it shouldn't be as frequent as in the WIP version of the mod.
FreeLikeGNU wrote:Duane, I merged your pull request for standalone, though something in me thinks this digging code is more for the likes of dwarves than goblins...
everamzah wrote:Do you have plans to drop the goblins mod that depends on Mobs Redo?
moshiro fumamoto wrote:wont work. some help. am new at this
duane wrote:moshiro fumamoto wrote:wont work. some help. am new at this
What isn't working? I haven't seen any problems so far.
moshiro fumamoto wrote:don't know. maybe is the mod folder name.
duane wrote:moshiro fumamoto wrote:don't know. maybe is the mod folder name.
Did you see a message about the problem? The folder has to be named "mobs_goblins". If you can run the game from a terminal window, you might see more messages.
moshiro fumamoto wrote:duane wrote:moshiro fumamoto wrote:don't know. maybe is the mod folder name.
Did you see a message about the problem? The folder has to be named "mobs_goblins". If you can run the game from a terminal window, you might see more messages.
nothing. still run error
Neuromancer wrote:I added this mod to the Eden2 subgame which also contains the villages modpack, and I started wondering what all those goblins were doing underground. Why were they mining so relentlessly? Then I realized it would be really cool if every 7th night, there should be a blood moon where dozens of goblins emerge from recently opened holes in the surface and start shooting exploding arrows and use catapults with rocks that basically wreak havok on the village, destroying any buildings that the players are hiding in.
duane wrote:I'm a traditionalist. I'd rather have them ride out on wolves and set everything on fire.
Nathan.S wrote:The explosions are from the Goblins, they make traps that look just like the cobble with coal and moss. I was surprised when I first discovered them, but looking through the code it is indeed from the Goblins.
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