|Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.9

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|Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.9

by AMMOnym » Sun Sep 21, 2014 10:19

Image

This mod adds a something like pokemons to MineTest. I do not know lua so much, so I make it really simple using abm etc.

Thanks to :
- Esteban for exps and starter,
- rubenwardy for nodebox editor,
- wdwhn and Krock for "on_rightclick" function,
- Rhys for pc mod and apricorns mod,
- meldrian,
- fishyWET.
Crafting recipes :
Pokeballs works like pickaxes.
Image- Pokeball (for catching 1st evolve stage of pokemons)
{wool:red},{wool:red},{wool:red},
{default:coal},{default:apple},{default:coal},
{default:steel_ingot},{default:steel_ingot},{default:steel_ingot},

Image- Greatball (for catching 2nd evolve stage of pokemons)
{wool:red},{wool:blue},{wool:red},
{default:coal},{default:apple},{default:coal},
{default:steel_ingot},{default:steel_ingot},{default:steel_ingot},

Image- Ultraball (for catching 3rd evolve stage of pokemons)
{wool:yellow},{wool:black},{wool:yellow},
{default:coal},{default:apple},{default:coal},
{default:steel_ingot},{default:steel_ingot},{default:steel_ingot},

Image- Masterball (for catching all evolve stage of pokemons + legendaries)
{default:diamond},{wool:violet},{default:diamond},
{default:coal},{default:mese_crystal},{default:coal},
{default:steel_ingot},{default:steel_ingot},{default:steel_ingot},

- Healing Machine (It is just decorative node, which give you an apple, when you right_click that.)
{pokenodes:pokeball},{},{pokenodes:pokeball},
{default:steel_ingot},{default:apple},{default:steel_ingot},
{default:steel_ingot},{},{default:steel_ingot},

- Exp block (For evolve your pokemon.)
{pokenodes:exp},{pokenodes:exp},
{pokenodes:exp},{pokenodes:exp},

- Exp
Exp can be crafted from 1 diamond or 1 steel (in future it will be dropped from trainers and team rocket)
-Fossil machine (Right click it for turn it on)
{default:steel_ingot},{default:glass},{default:steel_ingot},
{default:steel_ingot},{pokenodes:expblock},{default:steel_ingot},
{default:steel_ingot},{default:obsidian},{default:steel_ingot},

Image - Old rod
{default:stick},{},{},
{farming:string},{default:stick},{},
{pokenodes:pokeball},{},{default:stick},

Image - Good rod
{default:stick},{},{},
{farming:string},{default:stick},{},
{pokenodes:pokeball},{},{default:steel_ingot},

Image - Super rod
{default:gold_ingot},{},{},
{farming:string},{default:gold_ingot},{},
{pokenodes:pokeball},{},{default:steel_ingot},

- Apricorn balls [A=apricorn], [C=coal], [S= steel_ingot], [Ap=apple],
{A},{A},{A},
{C},{Ap},{C},
{S},{S},{S},


Evolving
E= Expblock
P= Your pokemon
{E},{E},{E},
{E},{P},{E},
{E},{E},{E},


How to battle :
- If you want to battle, you have to place your pokemon next to any other pokemon and right_click them. (pokemons will battle just if both pokemons are right _clicked)

Todo:
- Trainers and team rocket, (Working on it)
- Badges,
- More pokemons + shiny ones,
- Structures (Maybe),
- Pokedex,
- Recipe for pc:pc,
- Animated sprites for pokemons,
- Better spawning and despawning, (Working on it)
etc.

Screenshots :
Image
Image
Image
Image
Image
Image
Image
Image Image
Image
Image
Image
Image

Warning
Pokenodes can also destroy your map a little bit, so use it on new map.

I am looking for new Ideas, so if you have some, you know what to do.
Sorry for my bad english

license : DISCLAIMER
Attachments
smp.zip
Download of version 1.9.9
(347.53 KiB) Downloaded 597 times
spm.zip
Download of version 1.9.4
(250.44 KiB) Downloaded 286 times
simple pokemon mod.zip
Download of version 1.8 (some pokemos are not catchable)
(250.45 KiB) Downloaded 459 times
Last edited by AMMOnym on Sun Sep 28, 2014 09:50, edited 19 times in total.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Sun Sep 21, 2014 14:30

Awesome! Thanks for making this mod! :D
I will work on looking up for some info to help you add features. This are the ones I am trying to figure out:
-send a message at chat when a legendary pokemon spawns.
-replace abms with mapgen (to avoid messing up maps)
-nodebox models for pokemon (This one is quite tricky, is a bit difficult making smaller boxes in the nodeboxeditor xD)
Even tough I do not a lot of time to work modding, I will try my best to accomplish these. I wish you luck with this project.

P.S. I think I found out why the "exp" mod did not work for you. The exp points dropped with a chance of 1/100, making them rare.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Sun Sep 21, 2014 15:19

Esteban wrote:Awesome! Thanks for making this mod! :D
I will work on looking up for some info to help you add features. This are the ones I am trying to figure out:
-send a message at chat when a legendary pokemon spawns.
-replace abms with mapgen (to avoid messing up maps)
-nodebox models for pokemon (This one is quite tricky, is a bit difficult making smaller boxes in the nodeboxeditor xD)
Even tough I do not a lot of time to work modding, I will try my best to accomplish these. I wish you luck with this project.

P.S. I think I found out why the "exp" mod did not work for you. The exp points dropped with a chance of 1/100, making them rare.

Thank you a lot.
I remade a apricorn trees spawn and I made an apricorn balls. (in next update.)

First one you sayd I know from pixelmon, but I do not know chat commands :(
I want to replace just stone pokemons abm by mapgen.
And nodeboxes........ Is not problem to make nodebox, but textures are.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Minetestforfun » Sun Sep 21, 2014 18:23

Awesome ! Good work !
But, the PokeTest mod is abandoned ?
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Sun Sep 21, 2014 18:42

Minetestforfun wrote:Awesome ! Good work !
But, the PokeTest mod is abandoned ?

The PokeTest is not abandoned, simply the project is "frozen".
I do not have a lot of time to work on it as I used to; and uploaded the incomplete version in case if I loose my files.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Sun Sep 21, 2014 18:55

Minetestforfun wrote:Awesome ! Good work !
But, the PokeTest mod is abandoned ?

This mod is for people, who are waiting for Poketest.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 18:14

Update
Changes :
- Fossils, fossil machine, 1 fossil pokemon (more in next update)
- Pokemons spawned on stone were changed from ABM to Generating. (Its faster)
- Added pokemon rods
- Added apricorn trees (Better generating in next update)
- Added apricorn balls
Updating first post

Thanks Rhys for apricorn trees and Esteban for Ideas and Sarter code.

This version can be unstable, say me how it works
Last edited by AMMOnym on Mon Sep 22, 2014 18:41, edited 1 time in total.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Mon Sep 22, 2014 18:41

The fossil Machine looks awesome, also I figured yesterday how to make a basic and primitive trasfer/trade machine!

This how it works:
craft black dye into "number print" ( I need to come up with a better name)
place the needed amount for a number.
Ex.
2 number prints = number 2 item

numbers range from 1 to 9
____
The transfer machine

Right-click and a 4x4 crafting should appear. Place numbers in a specific order to obtain the pokemon.
To get the number, you must have the pokedex entry, and to get so:
pokemon+pokedex=entry

The code for the 4x4 craft grid: https://forum.minetest.net/viewtopic.php?t=3275 or https://forum.minetest.net/viewtopic.php?id=5617

Each pokemon will have their unique 16 digit code!
Last edited by Esteban on Mon Sep 22, 2014 18:43, edited 1 time in total.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 18:43

Esteban wrote:The fossil Machine looks awesome, also I figured yesterday how to make a basic and primitive trasfer/trade machine!

This how it works:
craft black dye into "number print" ( I need to come up with a better name)
place the needed amount for a number.
Ex.
2 number prints = number 2 item

numbers range from 1 to 9
____
The transfer machine

Right-click and a 4x4 crafting should appear. Place numbers in a specific order to obtain the pokemon.
To get the number, you must have the pokedex entry, and to get so:
pokemon+pokedex=entry

The code for the 4x4 craft grid: https://forum.minetest.net/viewtopic.php?t=3275

Each pokemon will have their unique 16 digit code!


Thanks ! I had nodeboxes for it, but with nodeboxes it did not works (I dont know why). You are working on your mod again ?
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Mon Sep 22, 2014 18:45

AMMOnym wrote:Thanks ! I had nodeboxes for it, but with nodeboxes it did not works (I dont know why). You are working on your mod again ?


Im making a whole new draft for the mod. Basically Im writing out ideas and recipes on paper. I do not have time to code, but yes to draw and write ideas. Also, do you know a pokemon-themed texture pack?
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 18:47

Esteban wrote:
AMMOnym wrote:Thanks ! I had nodeboxes for it, but with nodeboxes it did not works (I dont know why). You are working on your mod again ?


Im making a whole new draft for the mod. Basically Im writing out ideas and recipes on paper. I do not have time to code, but yes to draw and write ideas. Also, do you know a pokemon-themed texture pack?

Gimmie some time and I will convert you any, but I will send it to pm. OK ? Also, can you give me any good license ?
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Mon Sep 22, 2014 18:54

AMMOnym wrote:Gimmie some time and I will convert you any, but I will send it to pm. OK ? Also, can you give me any good license ?


Umm, a good license for code could be WTFPL so anyone can do anything with it or a version of LGPL, check here for a list: https://forum.minetest.net/viewtopic.php?f=11&t=1271

Though, I do not know for the textures,since those are from the game.These is what I found from a poke-site:
pokemondb.net wrote:Can I use some content from your site?

In general, no. All written content, site design and data display/layouts have had a huge amount of research and effort put into them to make as easy to read as possible. Do not steal our content!



However, official Pokémon artwork and sprites are not our creations and are used under a Fair Use Policy, so you are free to use them however you like. Each of the Pokémon sprites pages has an easy way to add images to your site or forum post.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 18:57

Esteban wrote:
AMMOnym wrote:Gimmie some time and I will convert you any, but I will send it to pm. OK ? Also, can you give me any good license ?


Umm, a good license for code could be WTFPL so anyone can do anything with it or a version of LGPL, check here for a list: https://forum.minetest.net/viewtopic.php?f=11&t=1271

Though, I do not know for the textures,since those are from the game.These is what I found from a poke-site:
pokemondb.net wrote:Can I use some content from your site?

In general, no. All written content, site design and data display/layouts have had a huge amount of research and effort put into them to make as easy to read as possible. Do not steal our content!



However, official Pokémon artwork and sprites are not our creations and are used under a Fair Use Policy, so you are free to use them however you like. Each of the Pokémon sprites pages has an easy way to add images to your site or forum post.


Well, thats reason why I will send you it just to pm
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Mon Sep 22, 2014 19:00

AMMOnym wrote:Well, thats reason why I will send you it just to pm


The thing written above by pokemondb.net applies to the pokemon and item sprites you have in your mod; but do not worry, I will browse for a license for those. You can place a CC-BY SA for the textures you drew.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 19:08

Esteban wrote:
AMMOnym wrote:Well, thats reason why I will send you it just to pm


The thing written above by pokemondb.net applies to the pokemon and item sprites you have in your mod; but do not worry, I will browse for a license for those. You can place a CC-BY SA for the textures you drew.

Thank you again.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by Esteban » Mon Sep 22, 2014 19:44

Well, for the pokemons sprite you can use a disclaimer like this:
"Disclaimer:
No copyright infringement intended, I do not own nor claim to own the background, sprites, or other aspects of this game resembling Pokemon. They are used without permission for fair use purposes." or "|Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0 is not affiliated with Nintendo, Creatures Inc. or GAME FREAK Inc."...
... But to avoid any conflicts I will try come up with "abstract" sprite and nodebox models. This does not mean were going to end up in a lawsuit, but the conflicts with the license will not let this mod be transferred to "mod releases"
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0

by AMMOnym » Mon Sep 22, 2014 19:48

Esteban wrote:Well, for the pokemons sprite you can use a disclaimer like this:
"Disclaimer:
No copyright infringement intended, I do not own nor claim to own the background, sprites, or other aspects of this game resembling Pokemon. They are used without permission for fair use purposes." or "|Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.0 is not affiliated with Nintendo, Creatures Inc. or GAME FREAK Inc."...
... But to avoid any conflicts I will try come up with "abstract" sprite and nodebox models. This does not mean were going to end up in a lawsuit, but the conflicts with the license will not let this mod be transferred to "mod releases"

Nice one, I will use it. I do not want this mod in mod releases
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Tue Sep 23, 2014 15:36

One problem

If I use on_generated function It will just replace a nodes and Trainers become "miners" :P

Anyways, In next update will be team rocket, miner, bugcatcher and more fossils.
If you have more ideas, what to add or change, just tell me.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Tue Sep 23, 2014 19:29

List of pokemons in next version:
Bulbasaur, Ivysaur, Venusaur, Squirtle, Wartortle, Blastoise, Charmander, Charmeleon, Charizard, Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Koffing, Weezing, Rattata, Raticate, Magicarp, Gyarados, Goldeen, Seaking, Diglet, Dugtrio, Geodude, Graveler, Golem, Pidgey, Pidgeotto, Pidgeot, Hoothoot, Noctowl, Onix, Steelix, Spearow, Fearow, Ekans, Arbok, Pichu, Pikachu, Raichu, Sandshrew, Sandslash, Zubat, Golbat, Crobat, Kabuto, Kabutops, Aerodactyl, Omanyte, Omastar. (I am working on shinies now)
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by Esteban » Tue Sep 23, 2014 19:39

/me waits for legendary pokemon :)
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Tue Sep 23, 2014 19:58

Esteban wrote:/me waits for legendary pokemon :)

/me is thinking about some special spawning. (It should be something interesting :P) Maybe Totem or portal....
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by Esteban » Tue Sep 23, 2014 22:30

AMMOnym wrote:
Esteban wrote:/me waits for legendary pokemon :)

/me is thinking about some special spawning. (It should be something interesting :P) Maybe Totem or portal....

Well for Celebi you can make a shrine like back on Crystal: http://www.youtube.com/watch?v=3X2zTiRUO8Q
Players could make or find the shrine in the world and place the gs ball in it to make Celebi appear.
Mew could spawn rarely in jungles.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Wed Sep 24, 2014 07:16

Ok, to next update I will add any legendaries. For example : Mew, Mewtwo, Celebi, Dialga and Palkia, but trainers are not done yet, becouse I cant find any better way, how to generate them. Problem is that if you find trainer, he is usually in the ground and you have to dig dirt around him, becouse he cant throw pokeball. Might I will fix it in next-next update, I will see. Today I have to done shinies so update can be tommorow. I fixed spawn rate and apricorn trees rate. Also I have to fix fossil generating. When all this things will be fixed, I will stop work on it for any time, becouse it will be next stable version and other changes I want to add are just Evolve Stones, structures, potions and more pokemons. And they are not important.
btw: Thanks for ideas.
Spawnplaces:
Dialga and Palkia - Diamond totem (or something like that),
Mew - Rarely in Jungles,
Celebi - I will see (I never knew about celebi)
Raikou, Entei - (In the grass)
Suicune - Clay
Thanks for everything Esteban.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Wed Sep 24, 2014 18:07

Update
Changes:
- A lot of new pokemon,
- New fossils,
- Shinies,
- Legendaries (entei, raikou, suicune),
- Fixed trainers (Still working on them),
- etc.

Still too many apricorn trees !
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.5

by AMMOnym » Wed Sep 24, 2014 18:36

Quick fixes .
I found a few bugs, so I fix them and add them to same version.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9

by AMMOnym » Thu Sep 25, 2014 16:33

OMG, I played on my singleplayer map with this mod and I found lost pokeball with shiny squirtle inside. HOW ??
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9

by Esteban » Thu Sep 25, 2014 16:39

AMMOnym wrote:OMG, I played on my singleplayer map with this mod and I found lost pokeball with shiny squirtle inside. HOW ??



I will check the mod to see the reason, until then, enjoy your shiny! :D
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9

by AMMOnym » Thu Sep 25, 2014 17:36

Esteban wrote:
AMMOnym wrote:OMG, I played on my singleplayer map with this mod and I found lost pokeball with shiny squirtle inside. HOW ??



I will check the mod to see the reason, until then, enjoy your shiny! :D

I will :D I checked the code, but I did not find anything.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.4

by AMMOnym » Sat Sep 27, 2014 17:55

If someone can give me any sprites of gym leaders 1st generation I will be really happy.
 

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Re: |Mod/WIP|Simple Pokemon Mod[Pokenodes]v1.9.4

by Esteban » Sat Sep 27, 2014 18:30

AMMOnym wrote:If someone can give me any sprites of gym leaders 1st generation I will be really happy.

Gimme a few minutes and I will get you some!

EDIT: Got all 8 gym leaders and a bonus: Elite Four
-If you need more, just ask! :D
Attachments
gym&league.zip
Gym leaders and Elite Four sprites.
(14.92 KiB) Downloaded 204 times
Last edited by Esteban on Sat Sep 27, 2014 18:41, edited 1 time in total.
 

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