Napiophelios wrote:I just need another mod to reek havoc on the cityscape
and make it look broken down, desolate, and overgrown.
Is there any chance you can make a medieval/darkage version of this :)
nah proly wouldnt look right.
Napiophelios wrote:I just need another mod to reek havoc on the cityscape
and make it look broken down, desolate, and overgrown.
Nathan.S wrote:I love this. Somebody *cough* me *cough* just needs to make some zombie mobs now and we can have apocalypses cities.
duane wrote:This definitely belongs somewhere. And I'd love to have a few fires, though that really doesn't make much sense. Has anyone made a molotov cocktail mod?
[img]https://forum.minetest.net/download/file.php?mode=view&id=5333&sid=cdb249debfc1a4bad9595655ab936230[/img
duane wrote:I know there are at least two zombie mods out there. I'm using blert2112's, with mini-zombies. I also set KPGMobs wolves to spawn on roads. You have to have packs of hungry dogs for your full apocalyptic experience.
Krock wrote:Lovely. I like this idea but there could be some more things:
- A green park field
- Some smaller houses with a garden outside the city
- More green space in general
2016-03-12 10:03:35: ERROR[main]: Server: Failed to load and run /home/francesco/.minetest/mods/cityscape/init.lua
2016-03-12 10:03:35: ERROR[main]: ModError: ModError: Failed to load and run /home/francesco/.minetest/mods/cityscape/init.lua
2016-03-12 10:03:35: ERROR[main]: Error from Lua:
2016-03-12 10:03:35: ERROR[main]: /home/francesco/.minetest/mods/cityscape/nodes.lua:144: attempt to call field 'register_fence' (a nil value)
2016-03-12 10:03:35: ERROR[main]: stack traceback:
2016-03-12 10:03:35: ERROR[main]: /home/francesco/.minetest/mods/cityscape/nodes.lua:144: in main chunk
2016-03-12 10:03:35: ERROR[main]: [C]: in function 'dofile'
2016-03-12 10:03:35: ERROR[main]: /home/francesco/.minetest/mods/cityscape/init.lua:28: in main chunk
npx wrote:This mod seems wonderful but I have a problem:
Nathan.S wrote:They should spawn on the broken blocks in the cities, though I never saw any spawning.
Nathan.S wrote:I'm getting this error with the latest git.
2016-03-13 10:33:14: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
2016-03-13 10:33:14: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
2016-03-13 10:33:14: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2016-03-13 10:33:14: ACTION[main]: Irrlicht: Could not open file of texture: character.png
2016-03-13 10:33:14: ACTION[main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
2016-03-13 10:33:17: ERROR[main]: ServerError: Lua: OOM error from mod 'cityscape' in callback ScriptApiEnv::environment_OnGenerated(): not enough memory
2016-03-13 10:33:17: ERROR[main]: Current Lua memory usage: 62 MB
wilkgr76 wrote:8GB RAM, x64 MT and an error:
duane wrote:wilkgr76 wrote:8GB RAM, x64 MT and an error:
I doubt there's much I can do about that. You might try blert2112's stop_lj_oom mod.
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