duane wrote:- roads don't connect between chunks
If you find a solution for connecting diffrent settlements, please let me know! I'd love to connect my villages with a network of roads. Paramat has done a mod that partly achieves this, but it doesn't necessarily connect villages with each other.
duane wrote:- "buildings" are wooden boxes
More of a "this is a symbol for a house"-style building, yes...Once you include real houses, you'll face further problems (people prefer doors for entering and leaving houses and so on).
duane wrote:- it's possible for a building to generate boxed in by others (this may be a hard nut to crack -- I may just chalk it up to those nutty medieval builders)
Er, no, you may not :-) My villages are just villages, so I do get away with some random placement somewhere along the road. Your cityscape mod creates a huge megacity with skyscrapers - looks like one of those planned american cities where everything was planned from the beginning and where there's a nice city grid to follow. That looks fine as well. Real medieval cities where diffrent beasts. The typical medieval city does not have straight roads. They're curved more or less. And each house connects to the next house. Houses may intersect, but that's more on an internal level (a room might belong to this or that house). Having at least one church is even more of a must have than in a village. Other forms of early infrastructure (don't know when town halls came around) would also be expected.
duane wrote:- buildings are a little sparse (difficult)
Just skip the "medieval" part. Or make them individual farm complexes. Those had a house to live in, a stable, houses to store the harvested grains, bakery, well, henhouse, houses for the serfs and so on. Sparse placement will look far more natural with them. Or just create something more modern with a chainlinked fence around and (to the player) unkown purpose.