duane wrote:The dark sky outside is nice, but it was getting depressing, so I gave the domes some color. I think I've quashed the lighting issues as well. (See the first post.)
nyje wrote:I have to reflect what my players will say, so, is it difficult to make each 'pod' bigger? like a lot bigger?
can we have some adjustable settings for sizes etc?
Ideally i would like a long view area so 300-400 nodes x/z, would it be easy? not looked at the code yet ;-) and they don't need to be so deep, i like the idea of 'flat plate with terrain' if you could do that...
paramat wrote:No problems with translucency?
duane wrote:Schematics are troublesome, as always, so I'll have to figure out some work-around.
TheReaperKing wrote:How did I miss you posting this mod? I love that neon room, it looks so surreal and foreboding. Can't wait to test this bad boy with the kiddos!
Milan* wrote:Thanks for this awesome mod!
- lots of potential hijinks as people walk off the narrow bridges and fall forever
paramat wrote:Duane, i added a bool to prevent shadows being propagated from the mapchunk above, essential for floatlands, stacked realms etc.
For use see https://github.com/paramat/planets/blob/master/init.lua#L402
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