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[Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Sun Sep 18, 2016 17:03
by cx384
This mod adds a machine that allow you to convert nodes.

It also adds old nodes and nodes for ever texture pack you have in your texture pack folder.
You have too add the ntm_texture_packs mod to the secure.trusted_mods setting if you want to use it.

License: WTFPL for everything what is not taken from default ( only the textures called ...old... are from default )
Dependencies: default dye wool bucket (moreblocks? moreores? darkage? mining_plus? itemframes? xdecor?)
Download: zip, tar.gz
Github: node_texture_modifier

+ Screenshots

+ Crafting recipes

To Do:
- Add more nodes
- Add more supported mods
- Add a portable Node Texture Modifier

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Sun Sep 18, 2016 17:18
by qwertymine3
Nice mod, could do with a more catchy name though ;)

It would be nice to have listring support, but having done something similar, it can be a pain to work around some of the ways inventory listring movements trigger callbacks.

I got an unknown node shown when using with default:stone, which was default:stone_block.

Also which bits are taken from default? Without knowing none of this mod can be safely re-used without using the LGLP license.

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Sun Sep 18, 2016 18:01
by cx384
qwertymine3 wrote:Nice mod, could do with a more catchy name though ;)

Thank you, :D
but I'm really uncreative in such things. D:
qwertymine3 wrote:I got an unknown node shown when using with default:stone, which was default:stone_block

I think this is no problem with the new minetest version.
https://github.com/minetest/minetest_ga ... s.lua#L215
qwertymine3 wrote:It would be nice to have listring support, but having done something similar, it can be a pain to work around some of the ways inventory listring movements trigger callbacks.

OK maybe I would add this but you can send me a pull request on github.

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Sep 19, 2016 11:43
by azekill_DIABLO
This is a nice mod! say hello to the return of ugly minetest

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Sep 19, 2016 14:40
by cx384
azekill_DIABLO wrote:say hello to the return of ugly minetest

If you want, you can disable the old nodes in the settings.

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Tue Sep 20, 2016 17:19
by azekill_DIABLO
oh i just wanted to do a joke :D

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Jan 02, 2017 15:23
by cx384
Big update:
1. You can color wool with the modifier.
2. It is a modpack now.
3. Add a few new nodes for example the old bone.

Image

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Jan 02, 2017 16:09
by Diamond knight
you should add every old minetest_game block and some old select modded blocks

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Jan 02, 2017 16:12
by cx384
Diamond knight wrote:you should add every old minetest_game block and some old select modded blocks

I think a l already got every old minetest_game block.
Please tell me some old select modded blocks.

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Jan 02, 2017 17:34
by Diamond knight
you should check to be sure, i noticed snow was missing, and i think the blocks should have the same properties as they had in their era (old gravel having old sounds for example), the select mods i am referring to are the famous mods like moreores, mesecons, etc.

i also think there should be old items too and them being craft-able with their old materials (or dug from), also a "time machine" with ujeduin's multidimentions mod supported would be cool (a dimension for each "era") (maybe even some replica mobs from the era too (there were mobs in the old "old_dirt1" days) (check the noglastia subgame))

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Mon Jan 02, 2017 18:52
by cx384
Diamond knight wrote:you should check to be sure, i noticed snow was missing, and i think the blocks should have the same properties as they had in their era (old gravel having old sounds for example), the select mods i am referring to are the famous mods like moreores, mesecons, etc.

The mod should only add nodes which are like the normal nodes with an old texture and not exactly old nodes because you convert normal nodes into old nodes. Moreover this nodes are only decoration and some nodes are missing but if you want you can send me a PR on github to make the ntm_old_nodes mod even better.
Diamond knight wrote:i also think there should be old items too and them being craft-able with their old materials (or dug from), also a "time machine" with ujeduin's multidimentions mod supported would be cool (a dimension for each "era") (maybe even some replica mobs from the era too (there were mobs in the old "old_dirt1" days) (check the noglastia subgame))

The old nodes are a small part of my mod so I don't want to add a special mechanism to get the nodes but I've already been thinking about a time machine which needs mese to run.
I cant find the noglastia subgame.

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Wed Jan 04, 2017 06:57
by ManElevation
interesting mod. +1!

Re: [Mod] Node Texture Modifier [node_texture_modifier]

PostPosted: Sun Apr 02, 2017 15:39
by cx384
Update:
Added ntm_texture_packs, moreores support and new configurations.

Image