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Re: [mod] Vehicles [vehicles]

PostPosted: Thu Dec 01, 2016 05:59
by Lejo
D00Med wrote:And you can't use a protector mod?


Oh, yes I forgot it.

Thanks.

Re: [mod] Vehicles [vehicles]

PostPosted: Thu Dec 01, 2016 07:39
by D00Med
benrob0329 wrote:I made a review of your mod: https://www.youtube.com/watch?v=pyHfFx1UdnE

Nice mod review.
I actually just added the pacman sign because I wanted another neon sign and didn't have any ideas.
Also, I don't know exactly what caused that problem with the grey screen, if anyone knows please let me know.

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Dec 02, 2016 15:19
by Lejo
Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Dec 02, 2016 16:18
by DS-minetest
Lejo wrote:Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why

i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Dec 02, 2016 17:39
by Lejo
DS-minetest wrote:i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command

Yes you are right the item name is: vehicles:jet_spawner.

Thanks
Lejo

Re: [mod] Vehicles [vehicles]

PostPosted: Thu Dec 08, 2016 16:58
by Andrey01
Hi, DOOMed, will new update here?For some reason screen of my computer twitch in ride cars, airplane don`t fly up and it flys only horizontally.Wings don`t work i have

Re: [mod] Vehicles [vehicles]

PostPosted: Thu Dec 08, 2016 20:04
by D00Med
Yes, I'm just working on something else at the moment.
"twitch"? Is that when turning? or like the lag in the boat mod?
I don't know what's causing your problem with the airplane, try holding/releasing jump, and looking up and down.
The wings do not work, and probably never will.

Re: [mod] Vehicles [vehicles]

PostPosted: Mon Dec 19, 2016 16:34
by Lejo
If I use I paracute I get invisible, but if I go out of it I'm still invisible!
If I die in a vehicle I'm invisible after respawning!
I get visible if I leave and join again!
Please fix this bug.

Lejo

Re: [mod] Vehicles [vehicles]

PostPosted: Mon Dec 19, 2016 23:03
by D00Med
Have you tried using a newer copy of the mod? I thought I had fixed that problem

Re: [mod] Vehicles [vehicles]

PostPosted: Tue Dec 20, 2016 16:00
by Lejo
D00Med wrote:Have you tried using a newer copy of the mod? I thought I had fixed that problem


No, I try a new copy, the same Problem.

Re: [mod] Vehicles [vehicles]

PostPosted: Tue Dec 20, 2016 19:12
by D00Med
Ok, try it now, should be fixed.

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Dec 23, 2016 17:21
by Lejo
D00Med wrote:Ok, try it now, should be fixed.


Sorry, It's still the same.

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Dec 23, 2016 19:39
by D00Med
Ok, I'm looking into it

Re: [mod] Vehicles [vehicles]

PostPosted: Wed Jan 11, 2017 07:49
by D00Med
Update(not very exciting):
>All vehicles except the parachute now use the same driving function. It's a lot easier to make new vehicles now.
>The assault suit can fire missiles with the 'use' key. It is now possible for vehicles to fire two weapons.
>vehicles get a boost(formerly nitro) with the 'use' key, and can still shoot with 'sneak'.

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Jan 13, 2017 17:13
by Lejo
It works now fine, but how can I shot with the jet now?

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Jan 13, 2017 20:14
by D00Med
Oops, I forgot to put an 's' on the end of 'shoots', it works fine now

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 14, 2017 10:10
by Lejo
Thank you now all works.

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 21, 2017 08:36
by D00Med
I have started to fix/rebuild/whatever the wings.
Unfortunately I can't seem to get them to be removed.
If anyone can help with this, it would be really appreciated.

Re: [mod] Vehicles [vehicles]

PostPosted: Thu Jan 26, 2017 09:17
by D00Med
Update(no wings yet):
Thanks to zaoqi:
>All functions are now in the api
>vehicles explode when they are in lava
>gravity affects vehicles that are not being driven
>functions are now in the format vehicles.function_name, eg: vehicles.object_drive
my changes:
>vehicles are now dropped if the driver punches them(whilst driving).

Re: [mod] Vehicles [vehicles]

PostPosted: Thu Jan 26, 2017 22:00
by Robsoie
This mod is really plenty of fun, thanks for this great work.
Seems all that is needed now is to make some racing tracks, time to race on the Monaco grand prix :)

edit : for those interested, this imageloader mod is very interesting in order to make the base of a F1 circuit :
viewtopic.php?f=9&t=6751

by example quickly painted a Monaco track and saved as a bmp file (couldn't make the transparency work on the png in the mod :/ so i had to use bmp in gimp (in GIMP you must export the image as a bmp with Compatibility "Do not write space information" enabled and the Advanced option must be set to 24bits)
http://i.imgur.com/t5G5YyN.png

Important to know with imageloader and bmp, for the transparency you use the pink RGB 255,0,255 color , so at least it can work around the odd png results

By example the result on a flat world using the imageloader to load that bmp :
http://i.imgur.com/wg1yMKd.jpg

With some more building work to improve the surrounding after getting your desired circuit base in a Minetest world, it can be very good to use with the vehicle mod, too bad there's no AI but with some multiplayer it can be fun :D

Just be cautious with your BMP size, the big circuit in the screenshot is obtained from the bmp being only 256x117

Re: [mod] Vehicles [vehicles]

PostPosted: Fri Jan 27, 2017 20:39
by D00Med
@Robsoie
Thanks, and that's a really good idea. Currently it's a bit dull trying to race the cars, but I'm hoping to improve them until they are trickier to drive.

Update(by zaoqi):
>intilib support has been added. I don't know if it works for all languages, but it certainly works for Chinese.

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 02:13
by zaoqi
depends:
default,tnt,dye,stairs?,intllib?

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 05:43
by D00Med
^fixed

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 09:00
by IKRadulov
The mod is great , but will you make the player hand invisible while you are in a vihicle ?

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 09:20
by D00Med
Thanks for the suggestion, but I have no idea how to do that, since the hand is technically an item :S
I could make a hud image to cover it up, but that would be visible in 3rd person too.

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 10:02
by krokoschlange
You could take a look at this:https://forum.minetest.net/viewtopic.php?f=9&t=16435 Maybe it helps.

Re: [mod] Vehicles [vehicles]

PostPosted: Sat Jan 28, 2017 10:16
by D00Med
hmm ok, thanks

Re: [mod] Vehicles [vehicles]

PostPosted: Sun Jan 29, 2017 09:44
by Pinquin
When I rightclick on a vehicle, it has the error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:40:13: ERROR[main]: ServerError: ...brary/Application Support/minetest/mods/vehicles/api.lua:30: attempt to call method 'get_attach' (a nil value)
10:40:13: ERROR[main]: stack traceback:
10:40:13: ERROR[main]:  ...brary/Application Support/minetest/mods/vehicles/api.lua:30: in function 'force_detach'
10:40:13: ERROR[main]:  ...brary/Application Support/minetest/mods/vehicles/api.lua:44: in function 'object_attach'
10:40:13: ERROR[main]:  ...rary/Application Support/minetest/mods/vehicles/init.lua:299: in function <...rary/Application Support/minetest/mods/vehicles/init.lua:295>

I am using version 4.11 on Mac OS X.

Re: [mod] Vehicles [vehicles]

PostPosted: Sun Jan 29, 2017 11:42
by IKRadulov
@Pinquin Your version is old . I think the mod needs 4.14 minimum .

Re: [mod] Vehicles [vehicles]

PostPosted: Tue Jan 31, 2017 07:23
by zaoqi
I added this mod in http://www.minetest.net/
我在http://www.minetest.net/加上了这个模组