Woohoo! The first ever mod for Treasuer which is not written by me.
Note to outsiders: “TRM” stands for “Treasurer Registration Mod”. It is a mod which depends on Treasurer (
viewtopic.php?f=11&t=7292) to register new treasures.
After a quick test with trm_generic as the only TRM, I noticed the following:
The registered items are very, VERY random. In Minetest Game, I ended up getting:
- Raw ore BLOCKs!
- Dirt with grass/snow/dry grass
- Mob spawner cage from tsm_pyramids
- Even the surprise block from tsm_surprise! XD
- Not tested, but I am pretty sure you could also get a bedrock from [bedrock2]
I.e. lots of stuff the player is supposed to never collect. Somehow this mod needs to try to filter out items which are not supposed to be owned.
Sadly, there is no simple way to detect this. I think Minetest needs a group for something like “this item is not supposed to be owned/carried by the player”.
I am not sure if I like the idea in general. Because it is very hard to balance completely unknown items. I would not recommend using this mod because it can give pretty chaotic and unbalanced treasures.
But whatever, go ahead anyways. It is okay to make some little experiments now and then. Maybe you figure out a way to improve balancing. The obviously worst part of this mod is that everything has the same level of preciousness. So a black dye is a much “worth” as a diamond block. It is probably also not easy to automatically rate this level of preciousness.
Maybe some form of auto-rating of “preciousness” for tools can be made based on digging times and damage. I am unsure what to do about other items.
Balancing is always a pretty tricky part of game design. It is even tricker if you don't even know the items you are supposed to balance. xD
But this reminds me, I haven't touched Treasurer since ages. Surely this mod needs some love. But I (sadly) have other priorities right now. My top priority Minetest mod(pack) is Documentation System currently.
Maybe the Treasurer framework is already OK, in this case all what Treasuerer needs are just more mods which use it. Especially a whole range of TSMs is needed which cover the full range of preciousness levels 0-10.
I had a couple of TSM ideas in the past but I just never have gotten around in implementing them:
- Randomly spawn terracotta pots in caves near surface, containing only the most cheap-ass treasures :)
- (already implemented, but poorly) randomly spawn chests in caves
- Create small hidden buildings or ruins all over the world, putting a prominent chest in the middle
- Put chests very near into the surface, hidden into the dirt. Very hard to find, but mod may add pirate-style treasure maps or notes with hints :)
- Modify one of the numerous villages mods to spawn cheap treasures in the houses
- Large temples with hardcore mobs and high-value items inside. Not So Simple Buildings looks promising, but I am not sure if it is good for
random treasures