[Modpack] Church[church]

Candle Mod- Keep the Bees? or Remove the bees?

Poll ended at Thu Dec 29, 2016 16:39

Keep The Bees
6
50%
Remove the Bees
3
25%
Something Else... (leave a comment)
1
8%
Don't Care
2
17%
 
Total votes : 12

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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Dec 17, 2016 15:03

mootpoint wrote:Iron bells added and the candles have been fixed! all candles and candelabra are craftable now

ace and damn that glass looks pretty
 

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Re: [Modpack] Church[church]

by azekill_DIABLO » Sat Dec 17, 2016 16:58

This mod is awesome!
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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 18:05

thanks
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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 19:10

Pews have undergone a major overhaul! thanks to Napiophelios :)
you can now sit in them, also only need to carry one item for each pew, it will place the left and right ends as it is placed
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Dec 17, 2016 19:44

although I have 3 yes 3 bleeping bee mods on my game lol
 

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Re: [Modpack] Church[church]

by mootpoint » Sat Dec 17, 2016 19:45

chibi: i can make you a special fork with the bees removed :)
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Dec 17, 2016 21:00

na it's alright thankyou
 

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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 00:50

Napiophelios has reworked the altar. come check it out,

Any builders out there willing to build a cool church featureing this modpack? that way we can show it off in the screenshots?
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Re: [Modpack] Church[church]

by Preston » Sun Dec 18, 2016 05:33

A simple Church I built using elements of your modpack, Thanks for the mod...looking forward to further developments.
screenshot_20161218_000919.jpg
screenshot_20161218_000919.jpg (795.39 KiB) Viewed 3624 times
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screenshot_20161218_001002.jpg
screenshot_20161218_001002.jpg (745.81 KiB) Viewed 3623 times
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 17:19

cool looks good, check for new pews, we redefined pews also we have added altars that are pretty cool :)
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 19:00

Taking requests for new features :) let us hear them !!
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Re: [Modpack] Church[church]

by Napiophelios » Sun Dec 18, 2016 22:49

I got your textures remade for the larger nodes and
completely remade the marble ones .

Image
marble_alter.png
derived from default_coral_skeleton by Pithy
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Re: [Modpack] Church[church]

by mootpoint » Sun Dec 18, 2016 23:09

Looks good
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Re: [Modpack] Church[church]

by toby109tt » Mon Dec 19, 2016 01:01

Napiophelios wrote:I got your textures remade for the larger nodes and
completely remade the marble ones .

Image
marble_alter.png

Those look amazing!
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Re: [Modpack] Church[church]

by mootpoint » Mon Dec 19, 2016 02:36

the new altars as seen above are now available!!!
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Re: [Modpack] Church[church]

by HolyPhoenix » Mon Dec 19, 2016 03:01

The altars are... amazing! Thank you Napiophelios and mootpoint!
 

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Re: [Modpack] Church[church]

by Napiophelios » Mon Dec 19, 2016 04:56

HolyPhoenix wrote:The altars are... amazing! Thank you Napiophelios and mootpoint!

Glad you guys like them.

The altars borrow code from Jordan's Hopper mod,
meaning players can press the "Q" key to drop "donations" on top of the altars
and the goods get sucked into its small inventory.
This is only for the "altars_middle nodes"

Would be nice if someone can test their lock functions and can_dig functions on a server.
right now I think anyone can dig them if they are empty..IDK for sure
 

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Re: [Modpack] Church[church]

by mootpoint » Mon Dec 19, 2016 13:12

ill test in a moment
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Re: [Modpack] Church[church]

by mootpoint » Mon Dec 19, 2016 13:23

ok: this was tested with the landrush mod, but it should work with any other area protect. if you can edit an area, i.e. owner or the area has been shared with you, you may remove, and take stuff from the donation box. if you cannot edit the area you cannot.
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Re: [Modpack] Church[church]

by Chibi ghost » Mon Dec 19, 2016 19:44

toby109tt wrote:
Napiophelios wrote:I got your textures remade for the larger nodes and
completely remade the marble ones .

Image
marble_alter.png

Those look amazing!
damn nice Image
 

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Re: [Modpack] Church[church]

by Napiophelios » Wed Dec 21, 2016 22:20

here some experiments I have been working on..

    possible model for the churchbells instead of nodeboxes,
    need the right textures though. currently look too high res/ look weird in the game

    possible new candle nodes with animated flames,
    cant get the flames aligned for the calabras right though.

    possible new nodebox/textures for the artificial beehive
    not quite happy with the textures.
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Re: [Modpack] Church[church]

by mootpoint » Wed Dec 21, 2016 22:22

Looks great, will work on adding them in tomorrow or later tonight
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Re: [Modpack] Church[church]

by Chibi ghost » Mon Dec 26, 2016 17:56

having trouble working out how the bee hives work?
 

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Re: [Modpack] Church[church]

by mootpoint » Mon Dec 26, 2016 19:14

hit them when they say busy to get a honeycomb. if you hit them when they are 'angry' they sting you. then you can use the honeycombs to make wax and other stuff. to get the honeycomb out of trees dig the leaves above it
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Re: [Modpack] Church[church]

by Chibi ghost » Mon Dec 26, 2016 19:59

ah thanks
 

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Re: [Modpack] Church[church]

by mootpoint » Wed Jan 11, 2017 06:21

all the update that Napiophelios made are now in the standard modpack :)
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Re: [Modpack] Church[church]

by Chibi ghost » Wed Jan 11, 2017 09:11

oooo yey
but you might want to put a limit on the amount of honeycombs you can get at one time
I got over 500 honeycombs from one hive
I find that a touch excessive
 

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Re: [Modpack] Church[church]

by Napiophelios » Wed Jan 11, 2017 10:23

Chibi ghost wrote:oooo yey
but you might want to put a limit on the amount of honeycombs you can get at one time
I got over 500 honeycombs from one hive
I find that a touch excessive


It maxes at 16, until you remove it from the hive.

A healthy hive can be an endless source of honey :)
Would be a good idea though to have the hive hibernate periodically.
too bad we don't have seasons in Minetest.
 

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Re: [Modpack] Church[church]

by Chibi ghost » Wed Jan 11, 2017 12:33

cool obviously I was using the older version
 

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Re: [Modpack] Church[church]

by mootpoint » Wed Jan 11, 2017 17:37

we could probably correlate 'seasons' to times of the month using the os time, so if os time is first quarter of the real month it would be 'winter' then next 'spring' then 'summer' then 'fall'
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