[Mod] Sandplus [sandplus] [3.0]

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[Mod] Sandplus [sandplus] [3.0]

by GreenDimond » Fri Dec 30, 2016 03:21

Hello all!
I had noticed a lack of sand stuff in Minetest. ̶T̶h̶e̶r̶e̶ ̶i̶s̶ ̶s̶a̶n̶d̶s̶t̶o̶n̶e̶ ̶a̶n̶d̶ ̶t̶h̶i̶n̶g̶s̶ ̶f̶o̶r̶ ̶n̶o̶r̶m̶a̶l̶ ̶s̶a̶n̶d̶ ̶(̶a̶k̶a̶ ̶b̶e̶a̶c̶h̶ ̶s̶a̶n̶d̶)̶,̶ ̶b̶u̶t̶ ̶n̶o̶t̶ ̶d̶e̶s̶e̶r̶t̶ ̶s̶a̶n̶d̶?̶ ̶W̶h̶a̶t̶?̶ ̶A̶n̶d̶ ̶t̶h̶e̶n̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶s̶i̶l̶v̶e̶r̶ s̶a̶n̶d̶ ̶(̶n̶e̶w̶ ̶t̶o̶ ̶M̶i̶n̶e̶t̶e̶s̶t̶ ̶a̶s̶ ̶o̶f̶ ̶0̶.̶4̶.̶1̶5̶)̶,̶ ̶w̶h̶i̶c̶h̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶h̶a̶v̶e̶ ̶s̶a̶n̶d̶s̶t̶o̶n̶e̶ ̶a̶n̶d̶ ̶t̶h̶i̶n̶g̶s̶ ̶e̶i̶t̶h̶e̶r̶ ̶(̶a̶l̶t̶h̶o̶u̶g̶h̶ ̶t̶h̶a̶t̶'̶s̶ ̶n̶o̶t̶ ̶s̶u̶r̶p̶r̶i̶s̶i̶n̶g̶ ̶s̶i̶n̶c̶e̶ ̶i̶t̶'̶s̶ ̶n̶e̶w̶)̶*. So you might have guessed by now what this mod is for. I present to you:
Sandplus

This mod adds:
-Desert Sandstone
-Desert Sandstone Block
-Desert Sandstone Brick
-Silver Sandstone
-Silver Sandstone Block
-Silver Sandstone Brick
-Stairs/Slabs of all listed above

Crafting recipes are the same as normal sand things, but with desert sand and silver sand instead.
If Technic is enabled, all recipes will be replaced with grinder/compressor.

Screeny Shots! (I used the greenscreen mod btw...)
+ Spoiler


Todo:
+ Spoiler



Changelog:
+ Spoiler


Bugs:
+ Spoiler


Download Me! ...or click the one below...your preference.
GitHub Repo
Depends: Default, Stairs, Technic?
*This has been merged. If this mod is enabled in any version of Minetest >0.4.15, sandplus nodes will become default nodes.
License: CC0 1.0 (Creative Commons)
Attachments
sandplus [3.0].zip
(537.11 KiB) Downloaded 93 times
Sandplus Sand.png
Sandplus Sand.png (14.32 KiB) Viewed 3744 times
Sandplus Nodes.png
Sandplus Nodes.png (38.42 KiB) Viewed 3744 times
Last edited by GreenDimond on Wed Mar 08, 2017 21:50, edited 20 times in total.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [1.0]

by cx384 » Fri Dec 30, 2016 09:28

Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs
Can your read this?
 

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Re: [Mod] Sandplus [sandplus] [1.0]

by Wuzzy » Fri Dec 30, 2016 11:54

Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).

Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.


PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.

Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D
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Re: [Mod] Sandplus [sandplus] [1.0]

by GreenDimond » Fri Dec 30, 2016 18:49

cx384 wrote:Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs


Thanks! Oh yes :P Totally forgot about that.

Wuzzy wrote:Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).


I mean, I am going to add new glass for silver sand and desert sand.

Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.


I think it is, but I dunno how to do it (yet).
EDIT: Done.

PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.


mod.conf added! Also, the screenshot is real, I just used a greenscreen and made the background grey. I will fix.
EDIT: Fixed.

Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D


Thanks!
Last edited by GreenDimond on Wed Jan 04, 2017 21:26, edited 1 time in total.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [1.1]

by Wuzzy » Sat Dec 31, 2016 01:42

I mean, I am going to add new glass for silver sand and desert sand.

I don't see why. I think they would look too similar to the normal glass IMO.
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Sandplus [sandplus] [1.1]

by GreenDimond » Sat Dec 31, 2016 03:19

Wuzzy wrote:
I mean, I am going to add new glass for silver sand and desert sand.

I don't see why. I think they would look too similar to the normal glass IMO.

Glass made of desert sand is actually yellow tinted.
EDIT: Nah, you're right. I wont bother :P
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [1.1]

by ManElevation » Sun Jan 01, 2017 12:19

nice, looks good
Hey there im going to be off minetest for a while because my company has been deleloping a game called Ground Conflict, if you wish to see some screenshots or have some info, than please join our discord server https://discord.gg/C9ygXJn
 

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Re: [Mod] Sandplus [sandplus] [1.1]

by GreenDimond » Mon Jan 02, 2017 23:49

v2.0 is coming soon...still have to fix a Technic issue.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.0]

by GreenDimond » Tue Jan 03, 2017 17:06

v2.0 Released! One bug (kind of) so far, please report any others.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.0]

by ManElevation » Wed Jan 04, 2017 06:52

nice! update
Hey there im going to be off minetest for a while because my company has been deleloping a game called Ground Conflict, if you wish to see some screenshots or have some info, than please join our discord server https://discord.gg/C9ygXJn
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenDimond » Wed Jan 25, 2017 01:13

v2.1 Released! All recipes work now! :D
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by taikedz » Wed Jan 25, 2017 10:01

Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by azekill_DIABLO » Wed Jan 25, 2017 10:04

simple clean stable nice perfect in voxellar
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenDimond » Wed Jan 25, 2017 16:47

taikedz wrote:Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/

I have been meaning to get it on GitHub, but haven't got around to figuring it out yet. I will re-release this in a few minutes with updated license. I will post it on GitHub soon (I hope).
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenDimond » Wed Jan 25, 2017 17:40

Now on GitHub!
License also updated.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by azekill_DIABLO » Wed Jan 25, 2017 18:05

+1
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenDimond » Wed Jan 25, 2017 18:31

Finally got the GitHub post fixed!
Thanks to taikedz for help with that!
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenDimond » Tue Mar 07, 2017 04:46

This has been merged. THIS STILL WORKS WITH 0.4.15!!! It just wont with later versions. First post updated.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by Wuzzy » Tue Mar 07, 2017 13:05

Applause!
I'm creating MineClone 2, a Minecraft clone for Minetest.
I made the Help modpack, adding in-game help to Minetest.
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by taikedz » Tue Mar 07, 2017 13:11

Congrats for being merged into the core game :)
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by TenPlus1 » Tue Mar 07, 2017 14:32

+1000 :)
 

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Re: [Mod] Sandplus [sandplus] [2.1]

by ExeterDad » Tue Mar 07, 2017 16:28

Good for you GreenDimond :D
We (the server) will be updating soon so you'll be seeing and playing with people while they are enjoying your creations. :)
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Mod] Sandplus [sandplus] [2.1]

by texmex » Wed Mar 08, 2017 12:51

Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?
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Re: [Mod] Sandplus [sandplus] [2.1]

by ExeterDad » Wed Mar 08, 2017 13:12

texmex wrote:Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?

There will need to be aliases created :/
٩(̾●̮̮̃̾•̃̾)۶

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Re: [Mod] Sandplus [sandplus] [2.1]

by texmex » Wed Mar 08, 2017 14:27

ExeterDad wrote:There will need to be aliases created :/

Then I urge GreenDimond to create those aliases, for servers that only use mintetest_game point releases but want the new sand blocks right now.
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 19:54

v2.2 Released.
Naming for nodes with "sandstonebrick" changed to "sandstone_brick".
I did this because I am going to make a PR requesting aliases be added to minetest_game to work with this mod. Having the wrong name makes things harder.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.2]

by texmex » Wed Mar 08, 2017 20:41

Thank you.
I spend all my days going down to the mines. Under the ground where the sun never shines. Breaking my back I put heat in your house. I’ve got the roar of a digtron, the breath of a mouse.
 

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 20:56

Aaaaaand I will make another release to fix my mod registering nodes when enabled with >0.4.15.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 21:03

Pull request for aliases (closed).
EDIT: Adding aliases to mod instead.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenDimond » Wed Mar 08, 2017 21:49

v3.0 Released!
Now compatible with versions >0.4.15.
I am Green. I tend to binge-post. "All of this over a 16x16 representation of a cartoon cat ?!?! what has this world come to..." -TenPlus1, 2017.
Diz mah mods! :D ↑ github.com/minetest/minetest_game/issues/1647#issuecomment-288134572 ↑
Sand Plus - Tac Nayn - Waffles - Coming Soon: Caverealms Plus
 

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