[modpack][wip] MB Trees

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burli
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[modpack][wip] MB Trees

by burli » Thu Feb 09, 2017 08:47

Finally I ported the palm tree and the birch tree from ethereal into independent mods and can be used now in Minetest Game. They are placed in the same way as the default trees

The tree mod is necessary as it provides some common functions.

This is just a proof of concept and you may expect some bugs.

The tree mod contains an example how mts schematics can be converted to lua scripts. this was necessary to rename the node definition of the palm nodes (thanks to paramat and, I guess, sofar for the script)

This could be a way to add new trees to MTG (not for mapgen v6)

Hint: the tree mod provides a new leaves decay method that will come to MTG some day. I'm not sure how this works in combination with the default ABM. The API may change in the final version

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Image

Github: https://github.com/MarkuBu/mb_trees
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Re: [modpack][wip] MB Trees

by burli » Thu Feb 09, 2017 18:51

Add the palm wax, coconut slice and candle from ethereal and made a door with palm wood and palm leaves (may need some improvement)

Link to Github added in first post

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Re: [modpack][wip] MB Trees

by TumeniNodes » Thu Feb 09, 2017 20:39

burli wrote:Add the palm wax, coconut slice and candle from ethereal and made a door with palm wood and palm leaves (may need some improvement)

Link to Github added in first post

Image


Looks very good burli, I'm checking it out.
Great idea for the doors, using leaves. I like that
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Re: [modpack][wip] MB Trees

by burli » Thu Feb 09, 2017 22:08

I want to add birch tar. With that tar you can make better tools with a higher durability and a stronger leather armor
 

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Re: [modpack][wip] MB Trees

by ExeterDad » Fri Feb 10, 2017 00:57

Nicely done burli :)
Glad you got everything worked out with the schemes. I agree the leaves make a cool door.
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Re: [modpack][wip] MB Trees

by burli » Fri Feb 10, 2017 11:46

Add bamboo from ethereal (here on grassland. Need more biomes now), but add more leaves and more variation in height

Using Lua table schematics is much more flexible

But I will add more nodes before I push it to github

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Re: [modpack][wip] MB Trees

by azekill_DIABLO » Fri Feb 10, 2017 12:40

awesome!
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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 08:28

I made this birch trees by hand. I will one or both convert to a schematic. But I think the one with the thinner trunk looks better

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 10:36

And a "small" Baobab tree (made with acacia wood and leaves. Can be changed later in the schematic)

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 13:40

Two more Baobab's

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 13:54

Larger palm tree (I forgot the coconuts)

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 15:05

And a bigger acacia tree

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 16:38

Finally, bigger Acacia tree placed by mapgen

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Re: [modpack][wip] MB Trees

by burli » Mon Feb 13, 2017 17:00

Aaand large and gigant baobab trees

Image

And yes, they are hollow

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Re: [modpack][wip] MB Trees

by burli » Sat Feb 25, 2017 14:32

Coming next: new nodes for Baobab tree and a new redwood tree

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Re: [modpack][wip] MB Trees

by TumeniNodes » Sat Feb 25, 2017 22:09

burli wrote:I made this birch trees by hand. I will one or both convert to a schematic. But I think the one with the thinner trunk looks better

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I agree, the thinner tree looks better.
These look really nice burli.
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Re: [modpack][wip] MB Trees

by azekill_DIABLO » Sun Feb 26, 2017 12:08

burli wrote:Coming next: new nodes for Baobab tree and a new redwood tree

Image


no it's not a tree that. it's... a... what?
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Re: [modpack][wip] MB Trees

by Sergey » Sun Feb 26, 2017 12:45

azekill_DIABLO wrote:no it's not a tree that. it's... a... what?

It's a beacon.

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Re: [modpack][wip] MB Trees

by azekill_DIABLO » Sun Feb 26, 2017 13:54

missing the lights but yes, a beacon!
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Re: [modpack][wip] MB Trees

by burli » Fri Mar 03, 2017 08:26

Some pine trees, similar to the Minecraft spruce trees
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Re: [modpack][wip] MB Trees

by toby109tt » Fri Mar 03, 2017 12:48

This is looking quite impressive!
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Re: [modpack][wip] MB Trees

by burli » Fri Mar 10, 2017 15:10

This is a nice idea for a smaller tree. It uses a simple fence post as trunk, but looks great

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Re: [modpack][wip] MB Trees

by TumeniNodes » Fri Mar 10, 2017 16:55

hey, that does look really nice. good idea
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Re: [modpack][wip] MB Trees

by burli » Fri Mar 10, 2017 19:13

There is even a simpler version.

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Re: [modpack][wip] MB Trees

by burli » Fri Mar 10, 2017 19:23

I noticed that schematics taller than 16 nodes are problematic. If they are placed at the top of a chunk they will be cut.

That means, the redwood tree can only be placed between y = 0 and y = 31, otherwise he will be cut at the top. The redwood has a height of 32 nodes
 

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Re: [modpack][wip] MB Trees

by TumeniNodes » Fri Mar 10, 2017 20:36

burli wrote:I noticed that schematics taller than 16 nodes are problematic. If they are placed at the top of a chunk they will be cut.

That means, the redwood tree can only be placed between y = 0 and y = 31, otherwise he will be cut at the top. The redwood has a height of 32 nodes


Well..., there go my planned trees : /
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Re: [modpack][wip] MB Trees

by burli » Fri Mar 10, 2017 20:40

L-system trees will work soon without shadow bug. They are not limited in height afaik

https://github.com/minetest/minetest/pull/4967
 

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Re: [modpack][wip] MB Trees

by TumeniNodes » Fri Mar 10, 2017 20:53

I saw that a while back... I'll have to look at it again
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