[mod] Ramoid [ramoid]

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duane
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[mod] Ramoid [ramoid]

by duane » Fri Feb 10, 2017 23:30

This mod creates a series of cylindrical caves on the z-axis with terrain and plants wrapped around them. It's more for appearance than anything, since you can't walk on the terrain.

+ Spoiler



The source is available on github.

Code: LGPL2

Mod dependencies: default

Download: https://github.com/duane-r/ramoid/archive/master.zip
Last edited by duane on Sat Feb 11, 2017 05:23, edited 1 time in total.
 

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Re: [mod] Ramoid [ramoid]

by duane » Fri Feb 10, 2017 23:31

Problems

?
Last edited by duane on Sat Feb 11, 2017 04:54, edited 1 time in total.
 

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Re: [mod] Ramoid [ramoid]

by ExeterDad » Fri Feb 10, 2017 23:57

As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)
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Re: [mod] Ramoid [ramoid]

by duane » Sat Feb 11, 2017 05:24

ExeterDad wrote:As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)


Thanks. I added flowers too. No idea what I'm going to do with it, but there it is.
 

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Re: [mod] Ramoid [ramoid]

by the_raven_262 » Sat Feb 11, 2017 10:24

I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO
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Re: [mod] Ramoid [ramoid]

by duane » Sun Feb 12, 2017 02:54

the_raven_262 wrote:I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO


It's underground, around -640.
 

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Re: [mod] Ramoid [ramoid]

by the_raven_262 » Sun Feb 12, 2017 10:55

Works! :D

Image
My favourite quote is NOOT NOOT! (By comrade Pingu)
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Re: [mod] Ramoid [ramoid]

by azekill_DIABLO » Sun Feb 12, 2017 13:11

awesomness has reached highs...
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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Re: [mod] Ramoid [ramoid]

by duane » Sun Feb 12, 2017 16:31

the_raven_262 wrote:Works! :D

Image


Now I'm picturing a skyscraper with doors at the top and bottom.
 

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Re: [mod] Ramoid [ramoid]

by burli » Sun Feb 12, 2017 17:35

Awesome. Your mods are always an inspiration
 

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Re: [mod] Ramoid [ramoid]

by D00Med » Sun Feb 12, 2017 19:59

This looks really cool, I will try it
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Re: [mod] Ramoid [ramoid]

by azekill_DIABLO » Mon Feb 13, 2017 12:26

duane, is there only one tunnel? there should also have vertical tunnels and other normal tunnels that cross each other!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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WEIRD MODDING CONTEST !!!
 

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Re: [mod] Ramoid [ramoid]

by TheReaperKing » Mon Feb 13, 2017 16:46

It reminds me of some kind of crazy reality like Alice in Wonderland or the Dr. Strange movie. Incredible.
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Re: [mod] Ramoid [ramoid]

by GreenDimond » Mon Feb 13, 2017 17:38

I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.
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Re: [mod] Ramoid [ramoid]

by duane » Mon Feb 13, 2017 18:41

GreenDimond wrote:I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.


I think I've fixed that in the latest push.
 

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Re: [mod] Ramoid [ramoid]

by GreenDimond » Mon Feb 13, 2017 20:01

Yup. Works. Found the cave aswell :D Looks great!
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