[mod] Ziggurats [zigg]

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

[mod] Ziggurats [zigg]

by duane » Sat Feb 18, 2017 01:10

This mod places ziggurats in desert and jungle biomes. They're full of sealed, stone chambers, occasionally containing a treasure chest (if you're running my booty mod). Living mummies, horrible curses, and savage priests are not included.

Image

Image


The source is available on github.

Code: LGPL2

Mod dependencies: default

Download: https://github.com/duane-r/zigg/archive/master.zip
Last edited by duane on Sat Feb 18, 2017 01:12, edited 1 time in total.
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Ziggurats [zigg]

by duane » Sat Feb 18, 2017 01:10

Problems: none so far
 

User avatar
yzelast
Member
 
Posts: 43
Joined: Sun Oct 02, 2016 01:18
GitHub: yzelast
In-game: yzelast

Re: [mod] Ziggurats [zigg]

by yzelast » Sat Feb 18, 2017 02:28

Cool. But i think the jungle building would look better being camouflaged
Have a free time? So check it out my mods: Real Trees and Wood Plus
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Ziggurats [zigg]

by azekill_DIABLO » Sat Feb 18, 2017 11:51

they should be green or brown, made of mossy blocks... it looks more like a sandstone pyramid. i will do a fork.

Here we go a only jungle ziggurats mods! called zungle:
https://github.com/azekillDIABLO/zungle
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Ziggurats [zigg]

by duane » Sat Feb 18, 2017 13:04

azekill_DIABLO wrote:they should be green or brown, made of mossy blocks... it looks more like a sandstone pyramid. i will do a fork.

Here we go a only jungle ziggurats mods! called zungle:
https://github.com/azekillDIABLO/zungle


I like it!
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Ziggurats [zigg]

by burli » Sat Feb 18, 2017 14:15

Like the idea. That's what Minetest needs. I assume there is a labyrinth inside? Will try it soon
 

Kosmos
Member
 
Posts: 117
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Ziggurats [zigg]

by Kosmos » Sat Feb 18, 2017 15:13

azekill_DIABLO wrote:they should be green or brown, made of mossy blocks... it looks more like a sandstone pyramid. i will do a fork.

Here we go a only jungle ziggurats mods! called zungle:
https://github.com/azekillDIABLO/zungle


If i enabled the mod i got an error.
...

-Kosmos
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [mod] Ziggurats [zigg]

by TheReaperKing » Sat Feb 18, 2017 18:48

I love this idea!!! If you did want curses pithy did a mod for it:
https://github.com/pithydon/curses

Also maybe traps and/or random riddles would be fun. Whatever works :) I love how much life and creative ideas you're able to bring to Minetest!
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Ziggurats [zigg]

by azekill_DIABLO » Mon Feb 20, 2017 13:28

Kosmos wrote:
azekill_DIABLO wrote:they should be green or brown, made of mossy blocks... it looks more like a sandstone pyramid. i will do a fork.

Here we go a only jungle ziggurats mods! called zungle:
https://github.com/azekillDIABLO/zungle


If i enabled the mod i got an error.
...

-Kosmos

if i do a mod there will always be one error if i won't test it. lol. going to debug!

EDIT: I can't start my mod and i can't start duane one either! it bugs with a "misc helper function" and some "dofile"....
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Ziggurats [zigg]

by duane » Tue Feb 21, 2017 02:46

azekill_DIABLO wrote:EDIT: I can't start my mod and i can't start duane one either! it bugs with a "misc helper function" and some "dofile"....


"some dofile"?

I don't get any errors on mine, obviously. I updated it recently though.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Ziggurats [zigg]

by azekill_DIABLO » Tue Feb 21, 2017 11:08

ok i will redownload, and do all over again the modifications (tough modder life...)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Ziggurats [zigg]

by burli » Sat Mar 04, 2017 08:58

I think this isn't intended. ;-)

Image
Attachments
screenshot_20170304_095042.jpg
screenshot_20170304_095042.jpg (342 KiB) Viewed 2190 times
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Ziggurats [zigg]

by azekill_DIABLO » Sat Mar 04, 2017 10:22

you got it with which mod?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Ziggurats [zigg]

by duane » Sat Mar 04, 2017 11:40

burli wrote:I think this isn't intended. ;-)

Image


Actually, it is. I deliberately allowed them to be buried. It makes them seem more ancient to me. Nice screenshot though.
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Ziggurats [zigg]

by burli » Sat Mar 04, 2017 11:43

I know. I just would make a height clearance check at the center
 


Return to WIP Mods

Who is online

Users browsing this forum: Bing [Bot] and 47 guests

cron