[mod] Huts [huts]

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

[mod] Huts [huts]

by duane » Mon Feb 20, 2017 05:42

This mod places simple villages of huts and fields in relatively flat terrain. The inhabitants are primitive savages, who've barely discovered simple farming, and will attack trespassers.

Image


The source is available on github.

Code: LGPL2
Textures: Public Domain

Mod dependencies: default, farming, nmobs

Download: https://github.com/duane-r/huts/archive/master.zip
Last edited by duane on Mon Feb 20, 2017 05:43, edited 1 time in total.
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Huts [huts]

by duane » Mon Feb 20, 2017 05:42

Problems

- slow mapgen
 

User avatar
burli
Member
 
Posts: 1313
Joined: Fri Apr 10, 2015 13:18

Re: [mod] Huts [huts]

by burli » Mon Feb 20, 2017 12:52

There is an interesting effect if a water node is on a slope. If you harvest the wheat the water flows on the filed

Image

Why don't you put the water nodes below the field?
Attachments
screenshot_20170220_134903.jpg
screenshot_20170220_134903.jpg (293.62 KiB) Viewed 954 times
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Huts [huts]

by azekill_DIABLO » Mon Feb 20, 2017 13:21

duane wrote:Problems

- slow mapgen

*-extremely wierd looking peoples (arms?)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Huts [huts]

by duane » Tue Feb 21, 2017 02:50

burli wrote:There is an interesting effect if a water node is on a slope. If you harvest the wheat the water flows on the filed

Image

Why don't you put the water nodes below the field?


They are below the field -- it's just that the field is on an upslope. I flatten the terrain in the chunk, but it's blended into the surrounding terrain, so it will never be completely flat. I haven't bothered to do any more serious checking, probably because I think it's funny when they flood one of their huts.

I could just put weightless water in there and solve the problem easily.
 

User avatar
duane
Member
 
Posts: 776
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r

Re: [mod] Huts [huts]

by duane » Tue Feb 21, 2017 02:51

azekill_DIABLO wrote:
duane wrote:Problems

- slow mapgen

*-extremely wierd looking peoples (arms?)


I think their heads are too far back. I may adjust that.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [mod] Huts [huts]

by azekill_DIABLO » Tue Feb 21, 2017 11:07

i think they look scary enough to not go in their village :D
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 50 guests

cron