Advanced TNT:tnta++ MOD

rate tnta++ MOD:

★★★★★
3
100%
★★★★
0
No votes
★★★
0
No votes
★★
0
No votes
0
No votes
 
Total votes : 3

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KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Advanced TNT:tnta++ MOD

by KGM » Sat Feb 25, 2017 13:15

This mod works more or less like the normal tnta MOD(https://forum.minetest.net/viewtopic.php?f=9&t=16550), excepting:
- after an explosion more or less all items are dropped too but they are summarized,wich means that all stones destroyed are dropped in one item and so on
- it uses voxelmanip wich means muuuuuuuch less lag
- because of the previous feature, nukes have an much bigger explosion radius as seen below
- unlike tnta, this MOD is reccomended for servers cause to it's enormous efficiency
- even though the mod is highly advanced and efficiant, server administrators may size down the nukes explosion radians to make the server running better
Image
Attachments
tnta.zip
(501.5 KiB) Downloaded 99 times
Last edited by KGM on Sat Feb 25, 2017 14:29, edited 1 time in total.
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

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azekill_DIABLO
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Re: Advanced TNT:tnta++ MOD

by azekill_DIABLO » Sat Feb 25, 2017 13:49

thank you, thank you, thank you! +81459
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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azekill_DIABLO
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Re: Advanced TNT:tnta++ MOD

by azekill_DIABLO » Sat Feb 25, 2017 14:09

Wow, awesome, it's extremely fast and blows everything up! Good job!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Advanced TNT:tnta++ MOD

by KGM » Sat Feb 25, 2017 14:26

Thank you!!!!!!
Und die Moral von der Geschicht:Nutz die set_node() Funktion nicht.(as we would say in germany)
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

User avatar
KGM
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Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Advanced TNT:tnta++ MOD

by KGM » Sat Feb 25, 2017 14:30

Added Poll for feedback.
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

User avatar
KGM
Member
 
Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Advanced TNT:tnta++ MOD

by KGM » Sat Feb 25, 2017 17:05

I wanted a better tnt mod since a long time
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: Advanced TNT:tnta++ MOD

by azekill_DIABLO » Sat Feb 25, 2017 17:55

you did it proudly/ i voted in the poll... ★★★★★!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
KGM
Member
 
Posts: 45
Joined: Mon Nov 14, 2016 19:57

Re: Advanced TNT:tnta++ MOD

by KGM » Sat Feb 25, 2017 18:21

Thanks!
my Mods:https://forum.minetest.net/viewtopic.php?f=17&t=16705

Note: I try to avoid dependencies in my Mods:
To install a mod, just unzip it and
paste it into the /mods directory of
the concerning subgame.
 


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