[mod] Dwarf Fortress style caverns [dfcaverns]
Posted: Sat Mar 25, 2017 18:32
Inspired by caverealms and the epic work of gaming art that is Dwarf Fortress, this mod adds a series of vast cavern layers to the depths of Minetest that are populated with the flora of Dwarf Fortress.
New "trees" include:
New farmable plants include:
Caverns belonging to the first cavern layer can be found between -300 and -900, the second cavern layer between -900 and -1500, and the third cavern layer between -1500 and -2100. There are placeholder layers below that for the lava sea and hidden fun stuff. Eventually this will be configurable.
This mod depends on the utility mod subterrane, which was derived from Caverealms code which in turn was derived from Paramat's subterrain. Dynamic liquid is also recommended to provide Dwarf Fortress-like fluid dynamics.
This mod is still a work in progress right now and since it's a mapgen mod it's not easy to upgrade existing worlds with it. But it's reached a point where most of the main bits are in place so I'm announcing it here on the WIP Mods forum so that interested players can check it out and provide feedback.
Links
New "trees" include:
- Tower caps
- Goblin caps
- Black caps
- Nether caps
- Fungiwood
- Spore trees
- Tunnel tube
- Bloodthorn
New farmable plants include:
- Plump helmet
- Pig tail
- Cave wheat
- Sweet pods
- Dimple cups
- Quarry bushes
Caverns belonging to the first cavern layer can be found between -300 and -900, the second cavern layer between -900 and -1500, and the third cavern layer between -1500 and -2100. There are placeholder layers below that for the lava sea and hidden fun stuff. Eventually this will be configurable.
This mod depends on the utility mod subterrane, which was derived from Caverealms code which in turn was derived from Paramat's subterrain. Dynamic liquid is also recommended to provide Dwarf Fortress-like fluid dynamics.
This mod is still a work in progress right now and since it's a mapgen mod it's not easy to upgrade existing worlds with it. But it's reached a point where most of the main bits are in place so I'm announcing it here on the WIP Mods forum so that interested players can check it out and provide feedback.
Links