[Mod] Hill Nodebox [hill_nodebox]

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

[Mod] Hill Nodebox [hill_nodebox]

by cornernote » Tue Oct 30, 2012 00:21

Hill Nodebox for Minetest

Craft and place hill-like nodes.

Documentation | GitHub Project

Image

About

This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching Earthlings, a multi-award winning film available to watch online for free. A must-see for anyone who wishes to make the world a better place.

License

BSD-3-Clause, Copyright © 2014 Brett O'Donnell
Last edited by cornernote on Thu Jan 16, 2014 11:11, edited 1 time in total.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

by Dragonop » Tue Oct 30, 2012 00:55

I now a mod like this but this is so much better
Last edited by Dragonop on Tue Oct 30, 2012 00:55, edited 1 time in total.
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

by Dragonop » Tue Oct 30, 2012 00:59

download?
It's "Drag" for the friends.

Sorry I haven't been online as much lately, I'm real busy.
https://forum.minetest.net/download/file.php?id=4472
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Tue Oct 30, 2012 02:37

its on the homepage
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Wed Oct 31, 2012 07:27

16 nodeboxes would look better since the default textures are 16*16, this would also use less nodeboxes. :)
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Wed Oct 31, 2012 23:26

I thought 16 looked too bumpy. Have alay and tell me what you think.
 

User avatar
nomohakon
Member
 
Posts: 207
Joined: Fri Aug 10, 2012 16:34
IRC: nomohakon
In-game: nomohakon

by nomohakon » Thu Nov 01, 2012 00:28

Calinou wrote:16 nodeboxes would look better since the default textures are 16*16, this would also use less nodeboxes. :)

+1
16 - much better.
Last edited by nomohakon on Thu Nov 01, 2012 00:30, edited 1 time in total.
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Thu Nov 01, 2012 03:58

ok, changed it to 16 .. 2 ppl asking, and the logic makes sense.

if anyone wants it smoother, increment in multiples of 16, or make it the same as your texture pixels.
 

User avatar
terminalerror
Member
 
Posts: 33
Joined: Tue Oct 30, 2012 22:46

by terminalerror » Thu Nov 01, 2012 04:47

Would it be possible to make this for roofs, too?
ERROR[main]: ModError: Failed to load and run a sarcastic remark.
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Thu Nov 01, 2012 06:58

terminalerror wrote:Would it be possible to make this for roofs, too?


Yep, just copy the source code and use your own textures.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Nov 01, 2012 11:20

-1 for not cubic things in a cubic world.
 

User avatar
nomohakon
Member
 
Posts: 207
Joined: Fri Aug 10, 2012 16:34
IRC: nomohakon
In-game: nomohakon

by nomohakon » Thu Nov 01, 2012 16:23

PilzAdam wrote:-1 for not cubic things in a cubic world.

when it fits to 16*16 i have no problem with that
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

cornernote
Member
 
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Fri Nov 02, 2012 01:21

PilzAdam wrote:-1 for not cubic things in a cubic world.


It's a 1/2 a cube =)

In appearance, its not a lot different to a raillike node. The only difference is you don't need 2 connecting nodes to make it form the diagonal.

Also, its a lot like stairs, the only difference is that there are more steps.

Anyway, this was written because (a) there was demand for it, and (b) i wanted to make a nodebox using a loop in Lua. I don't think it should be part of the core game or anything like that, its just a mod to show what can be done.
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 26 guests