Notice to mod developers: upcoming changes

randomproof
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Posts: 214
Joined: Thu Nov 17, 2011 06:31

by randomproof » Wed Mar 07, 2012 23:40

jn wrote:@randomproof: I have a fix (or workaround) here.

Already solved this problem. It was about the client assuming it could dig the node, so it removed it, but the server was not sending a notice to the client that the dig failed.
 

jn
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Joined: Tue Jan 03, 2012 19:15

by jn » Thu Mar 08, 2012 17:55

Where can I find your solution?
 

randomproof
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Posts: 214
Joined: Thu Nov 17, 2011 06:31

by randomproof » Thu Mar 08, 2012 23:42

jn wrote:Where can I find your solution?

It is used in my mod for node ownership:
http://c55.me/minetest/forum/viewtopic.php?id=846
Look at the patch for server.cpp
Last edited by randomproof on Thu Mar 08, 2012 23:45, edited 1 time in total.
 

jn
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Posts: 106
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by jn » Sun Mar 11, 2012 11:09

That looks lot cleaner than my patch, thank you!
 

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