I have tried this subgame but I don’t get it.
Where exactly does it differ from minetest_game?
OK, there are some subtle changes here and there but I can’t see the bigger picture.
And how is this supposed to be a base for modding? The folder structure looks still very familar to me.
And BASE carries along a lot of cruft from minetest_game:
flowers, screwdriver, farming, generated default trees …
So if you want to make a mod with your own trees, you still have to live with the boring default trees.
If you want custom flowers, you still have to live with the default flowers, etc.
So I do not understand how BASE should be any better than minetest_game as a base for modding, sorry …
Off topic:
sokomine wrote:Only problem is that modders do not like to depend on other mods - especially when all that's needed from other mods are nodes for receipes.
This problem can be easily solved by adding an optional dependency and only adding the dependent recipe if said mod is loaded.