fraang wrote:Removed finite liquid and weather (proller)
What does that exactly mean?
Prevented placing node when player would be inside new node (BlockMen)
ak399g wrote:Prevented placing node when player would be inside new node (BlockMen)
I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it.
How does one revert to the previous functionality; i.e. do not prevent node placement? Is it part of lua or part of the core?
mgv6_spflags = nojungles, biomeblend, mudflow
Gael de Sailly wrote:I'm on Ubuntu 12.04 and I've updated Minetest today.
What does exactely mean "Enabled Jungle" ? Is it normal that I can't see any jungle in my world ?
ak399g wrote:Prevented placing node when player would be inside new node (BlockMen)
I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it.
How does one revert to the previous functionality; i.e. do not prevent node placement? Is it part of lua or part of the core?
movement_speed_jump = 7.0
TenPlus1 wrote:After playing with 0.4.10 for a few days it's pretty nice, although the cobble texture is really flat and weird looking... Any chance of bringing back the old texture ?!?!
stormchaser3000 wrote:it would be nice if all the ores textuers could be reverted to the old ones as well as gold, steel, diamond and meseblocks, dirt and grass textures.
philipbenr wrote:I personally enjoy these textures. The cobble is a bit weird, but other than that, I really enjoy them. Also, they funny thing is that that is my brick texture that I made. I also like these new ones.
Another thing is this: I think that in MT 0.5, we should have included texturepacks, just like we are games (which may/may not come to a reality.)... Ex: Old 0.3._ and back, 0.4.1 through 0.4.9 and these, and some of the other best ones.
DeepGaze wrote:Is there a way to get this to work in fedora(20)?
Brockenflabel wrote:Yoohoo! Wow what a difference!
Thanks. 4.10 I ran for about three hours so far with Adventuretest....
No bad allocation exception errors at all, and it runs a lot faster and smoother
than 4.9 ! This is great ! Thanks guys. (Win xp 32 bit)
Anybody who has any problem with 4.9 lag should try this.
sfan5 wrote:stormchaser3000 wrote:it would be nice if all the ores textuers could be reverted to the old ones as well as gold, steel, diamond and meseblocks, dirt and grass textures.
So you want to revert all of BlockMen's texture work?
TheLionGirl wrote:My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
TheLionGirl wrote:My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right?
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