minetest.register_craftitem("animalmaterials:fish_shark", {
description = S("Fish (shark)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
balthazariv wrote:"Mobf failed to swap old conf file to new one"
I have delete mobf_settings.conf.new and mobf_settings.conf in my world repertory but i have always this message.
Should we delete something special ?
GrimLok wrote:Ok, I figured out the mod situation, you have to 'configure' it for your map and enable it. Now though, I am getting this type of error:
Irrlicht log: Unsupported texture format
Irrlicht log: Unsupported texture format
19:27:05: ERROR[main]: generateImage(): Could not load image "mob_slime_slime_L_item.png" while building texture
19:27:05: ERROR[main]: generateImage(): Creating a dummy image for "mob_slime_slime_L_item.png"
19:27:05: ERROR[main]: generateImage(): Could not load image "mob_slime_slime_M_item.png" while building texture
19:27:05: ERROR[main]: generateImage(): Creating a dummy image for "mob_slime_slime_M_item.png"
19:27:05: ERROR[main]: generateImage(): Could not load image "mob_slime_slime_S_item.png" while building texture
19:27:05: ERROR[main]: generateImage(): Creating a dummy image for "mob_slime_slime_S_item.png"
Any ideas or suggestions?
Thanks
GrimLok
FYI: I have this installed on Trisquel GNU/Linux if that helps any.
MihalyK wrote: This modpack sometimes makes reference to "initlib?" as a dependency, but I can't find where is initlib if it is a required mod?
01:22:28: ERROR[main]: ERROR: An unhandled exception occurred: .../user/.minetest/mods/animals_modpack/mobf/fighting.lua:1315: attempt to index field 'healdb' (a nil value)
01:22:28: ERROR[main]: stack traceback:
01:22:28: ERROR[main]: .../user/.minetest/mods/animals_modpack/mobf/fighting.lua:1315: in function 'callback'
01:22:28: ERROR[main]: /home/user/.minetest/mods/animals_modpack/mobf/mobf.lua:855: in function </home/user/.minetest/mods/animals_modpack/mobf/mobf.lua:837>
01:22:28: ERROR[main]: /usr/share/games/minetest/builtin/game/register.lua:348: in function </usr/share/games/minetest/builtin/game/register.lua:336>
14:42:14: ACTION[main]: MOD: mobf loading ...
14:42:14: ACTION[main]: registering pattern dont_move
14:42:14: ACTION[main]: registering pattern run_and_jump_low
14:42:14: ACTION[main]: registering pattern stop_and_go
14:42:14: ACTION[main]: registering pattern swim_pattern1
14:42:14: ACTION[main]: registering pattern swim_pattern2
14:42:14: ACTION[main]: registering pattern flight_pattern1
14:42:14: ACTION[main]: MOD: mob framework mod 2.4.90 loaded
14:42:14: ACTION[main]: MOD: mobf_settings mod version 1.9.0 loaded
14:42:14: ACTION[main]: MOD: Loading mob_environments mod ...
14:42:14: ACTION[main]: MOD: mob_environments mod 0.0.1 loaded.
14:42:14: ACTION[main]: MOD: mob_guard mod loading ...
14:42:14: ACTION[main]: adding mob guard
14:42:14: ERROR[main]: ========== ERROR FROM LUA ===========
14:42:14: ERROR[main]: Failed to load and run script from
14:42:14: ERROR[main]: /home/minetest/.minetest/mods/animals_modpack/mob_guard/init.lua:
14:42:14: ERROR[main]: /home/minetest/.minetest/mods/animals_modpack/mobf/mobf.lua:960: attempt to index field 'spawning' (a nil value)
14:42:14: ERROR[main]: ======= END OF ERROR FROM LUA ========
14:42:14: ERROR[main]: Server: Failed to load and run /home/minetest/.minetest/mods/animals_modpack/mob_guard/init.lua
14:42:14: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/minetest/.minetest/mods/animals_modpack/mob_guard/init.lua
JPRuehmann wrote:How can I make it work?
MihalyK wrote:I actually have stopped running the server locally for the time being, think I have left it too long to recall whether I wanted to just start over and create it again, I also am not sure so I downloaded the latest versions of the mods, but I am still unsure about whether I need to turn off some mods which may be conflicting. Was that what it was? Running PilzAdams Simple Mob as well as This animals Mob I think is a clash, isn't it?
MihalyK wrote:Anyway, I intend at some point to get back to setting it up, but I found I was always having to run around collecting my bones because I would die trying to find diamond ore and running into those horrible killing things.
It was taking away from the enjoyment of the game, actually.
MihalyK wrote:I am sure I just need to either set up to run only either simple or the animal mobs, and probably maybe even use the in-game menu to tweak it slightly, and I just have been otherwise busy to get lost in the world again (I also kept getting completely lost and then bythe time I found myself again, I'd have forgotten what it was I was originally working on.
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