VanessaE wrote:Ok, remove your change and try updating plantlife. See if the change I just pushed fixes it.
ExeterDad wrote:Ummmm... Will this be safe to update on a existing world?
Michael Eh? wrote:New bush please... coffee!
return of grapes?
VanessaE wrote:Ivy (like Virginia creeper or kudzu?) might be a good idea. Grapevines too, perhaps. Coffee is doable also. Those various foods, though, seem like they belong (or are already) in rubenwardy's food mod though.
VanessaE wrote:Sounds like I did something right ;-)
Fritigern wrote:I know that flowers are part of this modpack, but i can't seem to find any in newly generated worlds. I wonder why.
Topywo wrote:Fritigern wrote:I know that flowers are part of this modpack, but i can't seem to find any in newly generated worlds. I wonder why.
Flowers is a mod of minetest_game.
VanessaE wrote:I don't know for sure why you're not seeing any regular flowers, but I know you use the mg mod on some of your worlds. Since that mod supplies a custom mapgen, could it be the reason? I don't know what its settings are regarding flowers.
Minetestforfun wrote:give us a possibility to have a 1/2/3 node pebble model ?
-- Die-off ABM
minetest.register_abm({
nodenames = {"default:dirt",
"woodsoils:dirt_with_leaves_1",
"woodsoils:dirt_with_leaves_2",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2",
"default:dirt_with_grass"
},
interval = 2,
chance = 200,
action = function(pos, node)
local above = vector.add(pos, {x=0, y=1, z=0})
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
and nodedef.liquidtype == "none" then
if (minetest.get_node_light(above, 0.5) or 0) < 13 then
if minetest.find_node_near(above, 9, {"group:tree","group:sapling"})
or minetest.find_node_near(above, 3, {"group:leaves"}) then
if (minetest.get_node_light(above, 0.5) or 0) >= 11 then
minetest.set_node(pos, {name = "woodsoils:grass_with_leaves_1"})
elseif (minetest.get_node_light(above, 0.5) or 0) >= 9 then
minetest.set_node(pos, {name = "woodsoils:grass_with_leaves_2"})
elseif (minetest.get_node_light(above, 0.5) or 0) >= 7 then
minetest.set_node(pos, {name = "woodsoils:dirt_with_leaves_1"})
if minetest.get_node_group(name, "flora") > 0 then
minetest.remove_node(above)
end
else
minetest.set_node(pos, {name = "woodsoils:dirt_with_leaves_2"})
if minetest.get_node_group(name, "flora") > 0 then
minetest.remove_node(above)
end
end
end
elseif minetest.find_node_near(above, 3,
{"ferns:fern_04","ferns:fern_03","ferns:fern_02","ferns:fern_01","group:sapling"}
) == nil then
if(minetest.get_node_light(above, 0.5) or 0) < 7 then
minetest.set_node(pos, {name = "default:dirt"})
elseif (minetest.get_node_light(above, 0.5) or 0) >= 13 then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
end
end
})
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