Find the Grail
Sub-game for Minetest, with a dark-age / medieval swords and sorcery theme.
Grailtest is a remix set specifically in north-west Europe before the invention of gunpowder.
Github: https://github.com/0-afflatus/grail_test
Website: http://grailtest.pathilorra.co.uk/
Support me: https://www.patreon.com/afflatus
Compatibility
grail_test 0.4.0 is compatible with minetest 0.4.14
Compatible mods:
Recommended:
Mobs Redo - https://github.com/tenplus1/mobs
areas
chatplus
explore_map
mapfix
markers
names_per_ip
no_bad_names
player_textures
sedimentology
unified_inventory
world_edit
Also compatible-ish:
3d_armor
farming_plus
inventory_plus
simple_skins
Mods designed for other games may not work as expected.
Development
The development of grail_test has tended to roughly follow evolution. It features a stripped-down core, which only really provides the raw elements and a bit of legacy support. Game Universe specific features have been stripped out into minerals, materials, food, tools and equipment mods. These were re-introduced in sequence in order to get the chain of dependencies right. The game also provides legacy support for farming and moreores. The tech level of the core game is not intended to progress beyond Archimedean simple machines.
Aims:
Open-ended swords & sorcery environment. Magic system with increased magical pseudo-realism based on the doctrine of signatures; that is, things like crafting recipes should be logical and believable given the fantastic nature of the game-world. Players gain a sense of progression through awards, quests and earnable "power-ups" (limited privs). I am also planning to increase the challenge of survival through hunger, mobs and natural disasters.
I want to get licensing and credits right, particularly relating to textures, but similarly if I've used your code and failed to mention it. I don't remember where I got everything from, I have done my best. I will accept issues up to and including DFSG compliance, but I'm mostly concerned with general release blockers right now. I am interested in how well external mods integrate, although I'm not bothered about supporting the vast majority, I'm up for adding more aliases or generic support.
All feedback is potentially useful.
0.4.0 - "Avalonia"
This release is a complete rewrite from the ground up, featuring a total overhaul of the mapgen, to support v5, v6, v7, valleys, flat and fractal mapgens. This is the core game; Experience, Fauna, Magic and Technology have been separated out and are currently being developed as separate mods, some of which will be included in future releases. This has had two months rigorous testing on a live server and has proved pretty reliable.
Features:
- Stamina
- Mapgen auto-compatibility with biome_lib and weather
- Slopes
- New rock and soil types
- New stone bricks, shingles, timber-frames and tiles
- New gem types
- New vegetables, rock plants, sea plants, heath shrubs and fruit bushes
- Group based food recipes
- 'Natural' dyeing recipes
- Bonfire
- Straw, hay bales and cob
- Staves, plain and gem-topped
- Wooden bucket
- Cauldron, Barrel work together with vessels to ferment and dispense drinks
- Basic bow, fishing
- Rustic decor - Wooden Panel
- Variety of metal and wooden fences
- Lantern and Stained Glass
- Written books
- Improved sounds
Map Generation
The game supports v5, v6, v7, valleys, flat and fractal mapgens.
Textures
The game uses a combination of 16x and 32x textures. Some very common low-detail nodes, such as stone and grass, use 16x textures; Nodes requiring more detail may use 32x textures. Many new textures have been created specifically for this game, some are placeholders, awaiting better replacements. Texture credits may be found in the module's README. Feel free to raise issues against any textures that are not DFSG compliant, have other potential licensing problems or suggest suitable replacements / solutions.
Server
viewtopic.php?f=10&t=13127
Downloads:
0.4.0 https://github.com/0-afflatus/grailtest ... v0.4.0.zip
Latest stable version: https://github.com/0-afflatus/grailtest ... master.zip
Development version: https://github.com/0-afflatus/grailtest ... master.zip
Git repository: https://github.com/0-afflatus/grailtest
License
LGPL 2.1 | CC-BY-SA 3.0 except where stated.
See README in each mod directory for information about other authors.