in the readme you have written:
. Open a command line prompt:
SET PATH=%PATH%;C:\TEMP\mtsatellite-win\bin-win64
you dont need this step, if you navigate to the folder, and right-click while holding shift. Then select open command promt here.
1. Convert your world data to the interleaved LevelDB format:
Assume your game data resides at C:\GAMES\MT\worlds and
you have a World called 'demo' with a plain SQLite3 backend
configured:
mtdbconvert C:\GAMES\MT\worlds\demo\map.sqlite C:\GAMES\MT\worlds\demo\map.db
Depending on your world size this will take some time.
the correct command is mtdbconvert
er C:\GAMES\MT\worlds\demo\map.sqlite C:\GAMES\MT\worlds\demo\map.db
this worked great :-)
2. Start mtredisalize in another shell (dont forget to set the path):
SET GOMAXPROCS=4
mtredisalize -interleaved=true -network=tcp4 -change-url=http://localhost:8808/update \
C:\GAMES\MT\worlds\demo\map.db
I had some trouble with that backslash-linebreak .
So, i used:
SET GOMAXPROCS=4
mtredisalize -interleaved=true -network=tcp4 -change-url=http://localhost:8808/update C:\GAMES\MT\worlds\demo\map.db
this also worked great :-)
Maybe Im just too stupid, the mtmapseeder seems not to work. The files does nowhere appear and its running since 15 minutes for a small test world
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2015/06/04 16:25:41 Writing (-1438, -94) to file map\8\31\115.png
Edit: I found the images now, but they are just white. they are saved to D:\Programme\mtsatellite-win-2015-06-04\bin-win64\map
Edit2:the file D:\Programme\mtsatellite-win-2015-06-04\bin-win64\map\0\0\0.png contains some pixels, that may be a map.