Hey Folks! I'm here to publicize this radical game based on Minetest, you guessed it! Voxelands! but before I give you the long drawn out explaination you can read on the voxelands website below I wanna ramble for abit about the cool things coming up in it such as the completely rewritten mesh generation thats going into the next release, as well as the beautifully epic sounds that the game surrounds you with, its lightning fast speed and basing off of Minetest-c55 0.3, which next to Minetest-c55 0.2.20110731 is my favorite version of Minetest-c55. The new character creation, while having ugly ass textures (which I'm still working on retexturing, hold tight) is pretty rad, and I like the new UI redesign and Mobs. Also theres an Adventure mode, which I've so far found useless for my purposes, but is still pretty neat.
Links are Here
http://www.voxelands.com/
http://forum.voxelands.com/
https://plus.google.com/u/0/communities/106575839026127991394
Voxelands is a sandbox construction game based on Minetest, which was inspired by earlier "voxel world" games such as Infiniminer. Gameplay puts players in a fully destructible 3D game world where they can place and dig numerous types of blocks, items and creatures using a variety of tools. Inside the game world players can build structures, artworks and anything else their creativity can think of on multiplayer servers and singleplayer worlds across multiple game modes.
Voxelands was originally forked from the Minetest-C55 0.3.x codebase as a result of several core developers becoming disillusioned with the direction of Minetest 0.4. We wanted to put the fun back into the game, and stop trying to make it into an engine.
"minetest_game's only purpose now is to serve as a base for people who like to mod the hell out of something". Celeron55 regarding updates to Minetest 0.4's default game.
With this in mind the aim was to start with the last stable public release of the 0.3 series, backport bugfixes and improvements from 0.4, and fix some other bugs that were never fixed. Then add in some new features and make a polished release.
Initial changes were a few extra block types and some anti-griefing measures, while primarily reworking the codebase into something usable. This was soon followed by larger changes to the game, including a snow biome, farming, electric circuits - with pistons, lamps, and logic gates - several new draw types - including diagonal fences, walls, fire, and proper sloped roofs - books that can be written in or display craft guides, 3D players and mobs, a newly designed game ui, and much much more.
Voxelands takes some inspiration from role-playing games, and therefore tries to keep in-game action in-game, rather than having special commands that occur outside of the world. This has lead to things such as home flags, incinerators, and throwable "teleport powder". In the same vain, a character creator has been added with several million variations built-in that allows players to customise how they look to others, while several hundred craftable clothing items allows the player's looks - and defense against creature attacks, cold weather, drowning, and the vacuum of space - to be easily changed inside the game world.
There's also several craftable books inside the game world, these are not only for writting in, but also offer crafting and cooking guides so that players don't need to break from the game to check external websites or wiki's.
In late 2014 the mob system was completely rewritten, and is regularly being improved upon to add many creatures to the game world, adding both additional sources of crafting items and food, and more survival elements from the more dangerous mobs that appear alongside their passive counterparts.
As it stands now, Voxelands has almost 500 types of blocks, plus several hundred craft items, tools, and clothes, along with dozens of mobs. Some are decorative, others structural, and more are interactive; allowing for a great variety of construction to take place, while players work with the natural world along with farmed and crafted items to defend themselves and their ever growing bases, cities, and empires.
So what's next? More mobs, more blocks, more options in the character creator, more improvements to the look and feel of the game, and most importantly; more fun!