Ferk wrote:I think that as a WIP mod that's fine, but maybe the goblins should be less common and a bit more concentrated in particular areas.
I definitely don't want them much rarer. I'm growing more and more fond of them, and once you start mining out the ore, they vamoose pretty quickly as it is. I've been exploring a big cave with three waterfalls in it that twisted and turned quite a bit when I first saw it. After a couple of (RL) days visiting it occasionally, they managed to dig some grueling 3D mazes that went up over and through all the ore. I wasn't worried about falling so much as digging in the wrong place and drowning myself. (I thought I was good at placing torches, but a couple of times I got confused and was down to no air before I managed to breathe.)
I'd love to start a contest for screenshots of the most complicated maze, but a 2D picture would never do them justice.
As much as it would irritate me, I think they ought to have the option to steal the ore (or maybe some types -- they might only care about steel for weapons, or just precious metals). It doesn't make much sense otherwise. On the other hand, that would prompt me to kill them off, and I wouldn't get to see the complicated mazes.
They've also been surprisingly hesitant to steal my torches. I left them everywhere, and only a few vanished. They mostly dug and cobbled.
Another thing that would be really cool would be if we could make their eyes glow in the dark... really obviously, so you see lots of little glowing eyes in the distance when you enter a cavern. Maybe a darker texture with exaggeratedly bright eyes (and possibly emitting light 1) which changes to the normal one when the player gets closer?