TheReaperKing wrote:Bug? - Since I have been playing the updated version sometimes goblins have been spawning on land and there is a floating chest. Are they just supposed to be in dungeons? I saw your dungeon video with them. It spawns A TON of them which for me is fun but lua runs out of memory a lot and crashes. For me I don't mind it that much but I bet it could get aggravating to some people. Also the floating chest has always been empty.
TheReaperKing wrote:1) Is it possible to convert a minetest map to an adventuretest map? My brother made a cool castle in minecraft which I convereted to minetest but not sure what I'd have to do to put it in adventuretest
EDIT - So far rough testing if I put in the world.mt and singleplayer files from an adventuretest map into the minetest one it seems to work!! Still testing :) If you only copy the world.mt the hunger bar wasn't there. It seems to crash if I die though so still working on it. Copying over the singleplayer.data seemed to fix the crash on death :)
TheReaperKing wrote:2) What would I have to do to make this mod work in adventuretest? It'd be kinda cool to put the guards around the castle. Would it simply be changing the "register" line or more?
viewtopic.php?f=11&t=10354
BrandonReese wrote:The goblins spawning on land is from an above ground dungeon (like in a mountain) being destroyed by the villages mapgen. I think the mapgen goes in this order. mgv7 (the base terrain mapgen), villages mapgen, mapgen to populate dungeons. Dungeon is created, dungeon is destroyed, the mapgen to populate the dungeon doesn't know it's been destroyed so it goes nuts spawning goblins, then they fall to the ground. There is a bug where the chest in a dungeon might be empty so that's part of what you are seeing. If the dungeon is above ground I may just need to check to see if it's an area with a village and not populate it if it is.
turtleman wrote:Is smelting supposed to be nearly impossible, even at skill level 5? I am getting frustrated because the blacksmiths cannot find the furnace and I am wasting all of my ores. I don't mind that the game is difficult, but after smelting 20 lumps (at level 5) I expect one ingot.
BrandonReese wrote:I am taking down the test server for now. I've been too busy with work to develop on the game right now and I'm cutting some expenses by taking the server down. If anybody wants a copy of the map let me know and I'll put up a link to download it.
2016-04-03 01:17:03: ERROR[main]: ServerError: Runtime error from mod 'quests' in callback ScriptApiEnv::environment_Step(): createBlock(): pos. over limit
2016-04-03 01:17:03: ERROR[main]: stack traceback:
2016-04-03 01:17:03: ERROR[main]: [C]: in function 'read_from_map'
2016-04-03 01:17:03: ERROR[main]: ...ting\bin\..\games\adventuretest\mods\quests/treasure.lua:98: in function 'func'
2016-04-03 01:17:03: ERROR[main]: ...p\d\testinggrounds\dtesting\bin\..\builtin\game\misc.lua:18: in function 'update_timers'
2016-04-03 01:17:03: ERROR[main]: ...p\d\testinggrounds\dtesting\bin\..\builtin\game\misc.lua:50: in function <...p\d\testinggrounds\dtesting\bin\..\builtin\game\misc.lua:38>
2016-04-03 01:17:03: ERROR[main]: ...testinggrounds\dtesting\bin\..\builtin\game\register.lua:355: in function <...testinggrounds\dtesting\bin\..\builtin\game\register.lua:335>
2016-04-03 01:17:03: ACTION[main]: Saving player data...
2016-04-03 01:17:03: ACTION[main]: Writing vendor log queue to file
2016-04-03 01:17:03: ACTION[main]: Saving player affects
#
# Physics stuff
#
movement_acceleration_default = 1.2
movement_acceleration_air = 2.1
movement_acceleration_fast = 2.4
movement_speed_walk = 4.2
movement_speed_crouch = 2.1
movement_speed_fast = 6.8
movement_speed_climb = 2.2
movement_speed_jump = 6.9
movement_speed_descend = 6
movement_liquid_fluidity = 2
movement_liquid_fluidity_smooth = 0.5
movement_liquid_sink = 15
movement_gravity = 9.75
fall_bobbing_amount = 1.0
BrandonReese wrote:You can change the physics parameters in adventuretest/minetest.conf without causing a problem. You can just delete the movement lines, except for maybe movement_speed_fast if you plan on using fast moving for sprinting.
Spawning underground is an Adventuretest issue, I'm not sure if it's a Mapgen V7 issue or adventuretest specific. It's one of the bugs I need to fix but I haven't yet. I'll try to make sure that is the next thing I fix.
TheReaperKing wrote:What do I need to do to add new monsters to your experience system? I would like to combine adventuretest and this mod:
viewtopic.php?f=9&t=15410
Thank you for your time!
-Mike
if self.object:get_hp() <= 0 then
if minetest.get_modpath("skills") and minetest.get_modpath("experience") then
-- DROP experience
local distance_rating = ( ( get_distance(game_origin,pos) ) / ( skills.get_player_level(hitter:get_player_name()).level * 1000 ) )
local emax = math.floor( self.exp_min + ( distance_rating * self.exp_max ) )
local expGained = math.random(self.exp_min, emax)
skills.add_exp(hitter:get_player_name(),expGained)
local expStack = experience.exp_to_items(expGained)
for _,stack in pairs(expStack) do
default.drop_item(pos,stack)
end
end
end
ERROR[Server]: Better HUD[error]: Given HUD element "armor" does not exist h����
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