taikedz wrote:npx wrote:On my pc they works fine, have you tried them on Taikedz's server?
Please test on my server indeed. The server updates from nssm/development and nssb/development and then reboots, every hour, so any changes npx pushes there will be available within the same hour
There is also a /bugreport command in case you find a map gen error or such and need to report the location
I will be adding a way to give out monster eggs too so people can test the monsters more easily, sometime today.
taikedz wrote:Right. On my server I added shops to buy eggs to try out the mobs directly rather than making people look for them. Purchase currency is energy globes :-P
Still i do encourage seeking new biomes and checking spawn rates etc. Not sure yet how to build a portal to morlendor but will get that going when i can. Test test test.
npx wrote:taikedz wrote:Right. On my server I added shops to buy eggs to try out the mobs directly rather than making people look for them. Purchase currency is energy globes :-P
Still i do encourage seeking new biomes and checking spawn rates etc. Not sure yet how to build a portal to morlendor but will get that going when i can. Test test test.
There is a schematic in nssb, it is simply called "portal" you can add it where you want
2016-11-15 16:34:48: ERROR[Main]: ServerError: Runtime error from mod 'nssm' in callback environment_Step(): ...m3/minetest-2016-11-10/bin/../mods/mo
bs_redo/api.lua:91: attempt to perform arithmetic on a nil value
2016-11-15 16:34:48: ERROR[Main]: stack traceback:
2016-11-15 16:34:48: ERROR[Main]: ...m3/minetest-2016-11-10/bin/../mods/mobs_redo/api.lua:91: in function 'set_velocity'
2016-11-15 16:34:48: ERROR[Main]: .../minetest-2016-11-10/bin/../mods/nssm/mobs/morlu.lua:194: in function 'func'
2016-11-15 16:34:48: ERROR[Main]: ...sm3/minetest-2016-11-10/bin/../builtin/game/misc.lua:34: in function '?'
2016-11-15 16:34:48: ERROR[Main]: ...minetest-2016-11-10/bin/../builtin/game/register.lua:412: in function <...minetest-2016-11-10/bin/../built
in/game/register.lua:392>
set_velocity = function(self, v)
local yaw = self.object:getyaw() + self.rotate or 0
self.object:setvelocity({
x = sin(yaw) * -v,
y = self.object:getvelocity().y,
z = cos(yaw) * v
})
end
set_velocity(self, 4)
npx wrote:There is a schematic in nssb, it is simply called "portal" you can add it where you want
taikedz wrote:Hi npx
I got this just now from a mob that seems to have a tail (morlu, by the looks of the logs).... it looks like it was stealing stuff from me (my admin boots!! nooo!! :-P)
I killed it just as it was stealing my bootsYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2016-11-15 16:34:48: ERROR[Main]: ServerError: Runtime error from mod 'nssm' in callback environment_Step(): ...m3/minetest-2016-11-10/bin/../mods/mo
bs_redo/api.lua:91: attempt to perform arithmetic on a nil value
2016-11-15 16:34:48: ERROR[Main]: stack traceback:
2016-11-15 16:34:48: ERROR[Main]: ...m3/minetest-2016-11-10/bin/../mods/mobs_redo/api.lua:91: in function 'set_velocity'
2016-11-15 16:34:48: ERROR[Main]: .../minetest-2016-11-10/bin/../mods/nssm/mobs/morlu.lua:194: in function 'func'
2016-11-15 16:34:48: ERROR[Main]: ...sm3/minetest-2016-11-10/bin/../builtin/game/misc.lua:34: in function '?'
2016-11-15 16:34:48: ERROR[Main]: ...minetest-2016-11-10/bin/../builtin/game/register.lua:412: in function <...minetest-2016-11-10/bin/../built
in/game/register.lua:392>
Around line 91 of my mobs_redo file is like this:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
set_velocity = function(self, v)
local yaw = self.object:getyaw() + self.rotate or 0
self.object:setvelocity({
x = sin(yaw) * -v,
y = self.object:getvelocity().y,
z = cos(yaw) * v
})
end
Line 91 is the yaw calculation...
morlu.lua line 94 isYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
set_velocity(self, 4)
I think the self == nil check should be in NSSm since the latency comes from there? setyaw() rightly expects the correct parameters to be passed... RFC.
Andrey01 wrote:npx wrote:taikedz wrote:Right. On my server I added shops to buy eggs to try out the mobs directly rather than making people look for them. Purchase currency is energy globes :-P
Still i do encourage seeking new biomes and checking spawn rates etc. Not sure yet how to build a portal to morlendor but will get that going when i can. Test test test.
There is a schematic in nssb, it is simply called "portal" you can add it where you want
Besides why all the schematics in Not So Simple Buildings have format "mts"?
taikedz wrote:The guide is for version 2.4 -- and version 2.4 has not changed :-P
@npx - found your bones on the server :-P
Morvalar egg has been commented out - is this intentional?
Also, the egg name should match the mob name - allows captured mobs to become eggs (but that's just my preference :-P) ;-)
Andrey01 wrote:I am tired to wait new update yet... When will it come?
npx wrote:we want to take care also about the biological side of the biomes as the mobs were real animals.
npx wrote:We have made Ant Workers hostile...
Link for the 2.0 https://www.dropbox.com/s/y6l2m0dy5ogmj ... 0.zip?dl=0
Link for the 2.2 https://www.dropbox.com/s/4mvphoqi4y9pa ... 2.zip?dl=0
We will try to find the other versions, maybe from Github you can download the older versions.
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