hajo wrote:How to add new buildings and villagetypes to this mod ?
mg_villages.add_building(mg_villages.add_building( { scm="towntest_VanessaE_home1_1_270", mts_path=path, weight={cornernote=1}, inh=-1, typ='house'});
hajo wrote:And how to get them 'approved' and included in this mod ?
hajo wrote:E.g. a wild-west-themed village would need some buildings
like saloon, bank, staples, stores, post office, sheriff's office/jail etc.
Andrey01 wrote:I like that mod, but it isn`t the most interesting mod.Probably, do you use mods are more interesting than that one:
1.Home Decor 2.Ethereal 3.Not So Simple Mobs (together with Not So Simple Buildings) 4.Vehicles 5.Advanced Trains
6.City Scapes 7.Plantlife 8.Space
hajo wrote:I started a game with mg_villages, and I'm still on a tour to see all the buildings.
hajo wrote:* In the info-dialog of the plot-markers, the placing of the price is too close to the text that comes before it, so it overlaps.
hajo wrote:* Also, the range of prices for buildings seems unbalanced
hajo wrote:* The protection is broken: the player can dig holes into houses, remove blocks from road, and can harvest the wheat on the fields, but is not allowed to re-plant seeds.
hajo wrote:* Looking at /vmap, the order of the list quite random and some numbers/buildings seem to be missing.
* maybe this map should have scrolling/pageup/pagedown ?
hajo wrote:Also, how are the village-names generated ?
hajo wrote:A sign with the village-name at both ends of the main road would be nice.
Spaghetti Developer wrote:Hajo :D The bug you described I noticed I even them. There is also the problem of the chat system which generates a lot of mistakes, and if you open the doors of the houses generated, the game crashes, I found the solution, you have to break the door, then positions the door again, and not you have more than crash problems ^___^
hajo wrote:I started a game with mg_villages, and I'm still on a tour to see all the buildings.
Sokomine wrote:hajo wrote:* The protection is broken: the player can dig holes into houses, remove blocks from road,
and can harvest the wheat on the fields, but is not allowed to re-plant seeds.
You can only dig holes into houses if you bought that particular house,
you've got the protection_bypass priv, or there's something else broken
(other protection mods interfering in the wrong way?).
,,
The soil around villages is a fake. ... Seeds do not recognice it as soil
and thus refuse to be placed there.
Please update your version of handle_schematics and mg_villages.
ERROR[Main]: generateImage(): Could not load image "handle_schematics_support.png"
while building texture .. Creating a dummy image
ErrorNull wrote:Sokomine my kids and I love your village mod. It is fantastic. I do have one small request, and probably is easy one... sfan's latest minetest build now uses the updated 3d torches as default. It would be cool to see mt_villages:torch nodes follow this update too!
Sokomine wrote:maikerumine wrote:2015-11-20 11:13:57: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies: "hdb" "nbu"
RESOLVED....
Yes, that's right. The village type canadian consists of very special houses that needs mods from Mauvebic in order to be able to spawn. I considered adding alternative nodes for it, but that wouldn't do the buildings any justice. They're best viewed with Mauvebic's mm2 modpack.
BirgitLachner wrote:Another problem I already had several times.
There is a problem with the torch as when I added some mods after generating the map the villages torches become unknown (with the special block)
Any ideas which mod causes the problem? Or do I have the possibility to "find" the missing torches? Is the problem known?
I thought that was the mod darkage but even without it, there comes the error.
Thanks.
ErrorNull wrote:BirgitLachner wrote:Another problem I already had several times.
There is a problem with the torch as when I added some mods after generating the map the villages torches become unknown (with the special block)
Any ideas which mod causes the problem? Or do I have the possibility to "find" the missing torches? Is the problem known?
I thought that was the mod darkage but even without it, there comes the error.
Thanks.
I recently played with mg_villages mod without any issues with the torches. I don't believe you need darkage to make the torches work. Try running the game without any mods but only mg_villages first and see if the torches work. then slowly add back your other mods one by one and you'll discover which mod will cause the issue.
42:2017-01-17 11:44:01: INFO[Main]: Selected world: 20170117_StdMTG_05_10013553 [/home/user/.minetest/worlds/20170117_StdMTG_05_10013553]
43:2017-01-17 11:44:01: INFO[Main]: Attempting to use OpenAL audio
44:2017-01-17 11:44:01: INFO[Main]: Audio: Initializing...
45:2017-01-17 11:44:01: INFO[Main]: Audio: Initialized: OpenAL 1.1 ALSOFT 1.16.0, using OpenAL Soft
46:2017-01-17 11:44:01: INFO[Main]: Server created for gameid "minetest" in simple singleplayer mode
47:2017-01-17 11:44:01: INFO[Main]: - world: /home/user/.minetest/worlds/20170117_StdMTG_05_10013553
48:2017-01-17 11:44:01: INFO[Main]: - game: /usr/share/minetest/games/minetest_game
49:2017-01-17 11:44:01: INFO[Main]: Initializing world at /home/user/.minetest/worlds/20170117_StdMTG_05_10013553
50:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="Default" index=0 uid=61
51:2017-01-17 11:44:01: INFO[Main]: EmergeManager: using 1 threads
52:2017-01-17 11:44:01: INFO[Main]: BanManager: loading from /home/user/.minetest/worlds/20170117_StdMTG_05_10013553/ipban.txt
53:2017-01-17 11:44:01: INFO[Main]: BanManager: failed loading from /home/user/.minetest/worlds/20170117_StdMTG_05_10013553/ipban.txt
54:2017-01-17 11:44:01: WARNING[Main]: BanManager: creating /home/user/.minetest/worlds/20170117_StdMTG_05_10013553/ipban.txt
55:2017-01-17 11:44:01: INFO[Main]: ServerMap: Metadata loaded from /home/user/.minetest/worlds/20170117_StdMTG_05_10013553
56:2017-01-17 11:44:01: INFO[Main]: Server: Initializing Lua
57:2017-01-17 11:44:01: INFO[Main]: SCRIPTAPI: Initialized game modules
58:2017-01-17 11:44:01: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
59:2017-01-17 11:44:01: INFO[Main]: /home/user/.minetest/worlds/20170117_StdMTG_05_10013553/auth.txt could not be opened for reading (/home/user/.minetest/worlds/20170117_StdMTG_05_10013553/auth.txt: No such file or directory); assuming new world
60:2017-01-17 11:44:01: INFO[Main]: Server: Loading mods: sethome screwdriver killme dye default xpanes wool farming stairs beds walls vessels sfinv creative nyancat give_initial_stuff flowers fire tnt doors handle_schematics mg_villages carts bucket bones boats
61:2017-01-17 11:44:01: INFO[Main]: [sethome ] ["/usr/share/minetest/games/minetest_game/mods/sethome/init.lua"]
62:2017-01-17 11:44:01: INFO[Main]: Could not load player homes file: /home/user/.minetest/worlds/20170117_StdMTG_05_10013553/homes: No such file or directory
63:2017-01-17 11:44:01: INFO[Main]: [screwdriver ] ["/usr/share/minetest/games/minetest_game/mods/screwdriver/init.lua"]
64:2017-01-17 11:44:01: INFO[Main]: [killme ] ["/usr/share/minetest/games/minetest_game/mods/killme/init.lua"]
65:2017-01-17 11:44:01: INFO[Main]: [dye ] ["/usr/share/minetest/games/minetest_game/mods/dye/init.lua"]
66:2017-01-17 11:44:01: INFO[Main]: [default ] ["/usr/share/minetest/games/minetest_game/mods/default/init.lua"]
67:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="icesheet" index=1 uid=124
68:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="icesheet_ocean" index=2 uid=14
69:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="tundra" index=3 uid=77
70:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="tundra_beach" index=4 uid=67
71:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="tundra_ocean" index=5 uid=54
72:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="taiga" index=6 uid=32
73:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="taiga_ocean" index=7 uid=66
74:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="snowy_grassland" index=8 uid=123
75:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="snowy_grassland_ocean" index=9 uid=112
76:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="grassland" index=10 uid=54
77:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="grassland_dunes" index=11 uid=34
78:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="grassland_ocean" index=12 uid=46
79:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="coniferous_forest" index=13 uid=68
80:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="coniferous_forest_dunes" index=14 uid=86
81:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="coniferous_forest_ocean" index=15 uid=123
82:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="deciduous_forest" index=16 uid=116
83:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="deciduous_forest_shore" index=17 uid=56
84:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="deciduous_forest_ocean" index=18 uid=121
85:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="desert" index=19 uid=55
86:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="desert_ocean" index=20 uid=101
87:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="sandstone_desert" index=21 uid=101
88:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="sandstone_desert_ocean" index=22 uid=104
89:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="cold_desert" index=23 uid=106
90:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="cold_desert_ocean" index=24 uid=24
91:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="savanna" index=25 uid=110
92:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="savanna_shore" index=26 uid=103
93:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="savanna_ocean" index=27 uid=37
94:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="rainforest" index=28 uid=29
95:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="rainforest_swamp" index=29 uid=43
96:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="rainforest_ocean" index=30 uid=96
97:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added biome: name="underground" index=31 uid=104
98:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=0 uid=124
99:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=1 uid=110
100:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=2 uid=93
101:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=3 uid=120
102:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=4 uid=97
103:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=5 uid=31
104:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=6 uid=101
105:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=7 uid=117
106:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=8 uid=44
107:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=9 uid=47
108:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=10 uid=68
109:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=11 uid=49
110:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=12 uid=37
111:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=13 uid=57
112:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=14 uid=102
113:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=15 uid=50
114:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=16 uid=85
115:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=17 uid=62
116:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=18 uid=58
117:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=19 uid=44
118:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=20 uid=99
119:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=21 uid=112
120:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=22 uid=106
121:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added ore: name="" index=23 uid=15
122:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/apple_tree.mts" index=0 uid=77
123:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=0 uid=49
124:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="" index=1 uid=125
125:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=1 uid=104
126:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/jungle_tree.mts" index=2 uid=118
127:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=2 uid=59
128:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="" index=3 uid=49
129:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=3 uid=126
130:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/pine_tree.mts" index=4 uid=35
131:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=4 uid=104
132:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="" index=5 uid=3
133:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=5 uid=52
134:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/acacia_tree.mts" index=6 uid=20
135:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=6 uid=85
136:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="" index=7 uid=119
137:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=7 uid=111
138:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/aspen_tree.mts" index=8 uid=29
139:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=8 uid=98
140:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="" index=9 uid=73
141:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=9 uid=98
142:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/large_cactus.mts" index=10 uid=44
143:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=10 uid=97
144:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=11 uid=127
145:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/papyrus.mts" index=11 uid=108
146:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=12 uid=71
147:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/bush.mts" index=12 uid=77
148:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=13 uid=91
149:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/acacia_bush.mts" index=13 uid=10
150:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=14 uid=97
151:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=15 uid=19
152:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=16 uid=58
153:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=17 uid=41
154:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=18 uid=19
155:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=19 uid=81
156:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=20 uid=83
157:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=21 uid=18
158:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=22 uid=112
159:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=23 uid=86
160:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=24 uid=81
161:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=25 uid=32
162:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=26 uid=63
163:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/default/schematics/corals.mts" index=14 uid=99
164:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=27 uid=110
165:2017-01-17 11:44:01: INFO[Main]: [xpanes ] ["/usr/share/minetest/games/minetest_game/mods/xpanes/init.lua"]
166:2017-01-17 11:44:01: INFO[Main]: [wool ] ["/usr/share/minetest/games/minetest_game/mods/wool/init.lua"]
167:2017-01-17 11:44:01: INFO[Main]: [farming ] ["/usr/share/minetest/games/minetest_game/mods/farming/init.lua"]
168:2017-01-17 11:44:01: INFO[Main]: [stairs ] ["/usr/share/minetest/games/minetest_game/mods/stairs/init.lua"]
169:2017-01-17 11:44:01: INFO[Main]: [beds ] ["/usr/share/minetest/games/minetest_game/mods/beds/init.lua"]
170:2017-01-17 11:44:01: INFO[Main]: [walls ] ["/usr/share/minetest/games/minetest_game/mods/walls/init.lua"]
171:2017-01-17 11:44:01: INFO[Main]: [vessels ] ["/usr/share/minetest/games/minetest_game/mods/vessels/init.lua"]
172:2017-01-17 11:44:01: INFO[Main]: [sfinv ] ["/usr/share/minetest/games/minetest_game/mods/sfinv/init.lua"]
173:2017-01-17 11:44:01: INFO[Main]: [creative ] ["/usr/share/minetest/games/minetest_game/mods/creative/init.lua"]
174:2017-01-17 11:44:01: INFO[Main]: Server creating detached inventory "creative_trash"
175:2017-01-17 11:44:01: INFO[Main]: [nyancat ] ["/usr/share/minetest/games/minetest_game/mods/nyancat/init.lua"]
176:2017-01-17 11:44:01: INFO[Main]: [give_initial_stuff] ["/usr/share/minetest/games/minetest_game/mods/give_initial_stuff/init.lua"]
177:2017-01-17 11:44:01: INFO[Main]: [flowers ] ["/usr/share/minetest/games/minetest_game/mods/flowers/init.lua"]
178:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=28 uid=91
179:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=29 uid=39
180:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=30 uid=102
181:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=31 uid=64
182:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=32 uid=52
183:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=33 uid=27
184:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=34 uid=99
185:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=35 uid=13
186:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added schematic: name="/usr/share/minetest/games/minetest_game/mods/flowers/schematics/waterlily.mts" index=15 uid=17
187:2017-01-17 11:44:01: INFO[Main]: ObjDefManager: added decoration: name="" index=36 uid=83
188:2017-01-17 11:44:01: INFO[Main]: [fire ] ["/usr/share/minetest/games/minetest_game/mods/fire/init.lua"]
189:2017-01-17 11:44:01: INFO[Main]: [tnt ] ["/usr/share/minetest/games/minetest_game/mods/tnt/init.lua"]
190:2017-01-17 11:44:01: INFO[Main]: [doors ] ["/usr/share/minetest/games/minetest_game/mods/doors/init.lua"]
191:2017-01-17 11:44:01: INFO[Main]: [handle_schematics] ["/home/user/.minetest/mods/handle_schematics/init.lua"]
192:2017-01-17 11:44:01: INFO[Main]: [mg_villages ] ["/home/user/.minetest/mods/mg_villages/init.lua"]
193:2017-01-17 11:44:01: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/mods/mg_villages/init.lua:
194:2017-01-17 11:44:01: ERROR[Main]: Mod security: Blocked attempted read from mg_all_villages.data
195:2017-01-17 11:44:01: ERROR[Main]: stack traceback:
196:2017-01-17 11:44:01: ERROR[Main]: [C]: in function 'open'
197:2017-01-17 11:44:01: ERROR[Main]: ...user/.minetest/mods/handle_schematics/save_restore.lua:24: in function 'restore_data'
198:2017-01-17 11:44:01: ERROR[Main]: /home/user/.minetest/mods/mg_villages/init.lua:27: in main chunk
199:2017-01-17 11:44:01: ERROR[Main]: Check debug.txt for details.
200:2017-01-17 11:44:01: INFO[Main]: Audio: Deinitializing...
201:2017-01-17 11:44:01: INFO[Main]: Audio: Deinitialized
CuriousNoob wrote:.
So then, apart from disabling mod-security, is there anything else I can do as an end-user..?
Or is this something only you as the author can fix..?
ShadMOrdre wrote:CuriousNoob,
mg_villages works with minetest v0.4.15. The reason you are not seeing villages, is because you have not installed any of the village mods. If you download the Villages modpack, it includes everything. You have to update the handle_schematics and the mg_villages mods within the modpack to the newest versions of those mods.
The modpack includes: cottages, handle_schematics, mg_villages, moresnow, mobf_trader, village_canadian, village_gambit, village_modern_houses, village_ruins, village_sandcity, and village_towntest.
If you only have the mg_villages and handle_schematics mods loaded, you will not see any villages.
Shad MOrdre
CuriousNoob wrote:I'm starting to wonder if there's something different about the binaries supplied by the minetestdevs ppa repo, because I've encountered odd issues before, where it seemed I was the only one having issues but others were okay, and when I built-from-source locally and ran-in-place the issues disappeared. Maybe I'll have to try that again
echo;history -a;sleep 3 ; DATENOW=$(date +%Y%m%d) ; MINETEST_USER="$USER" ; su -c " DATENOW=$(date +%Y%m%d) ; mkdir -pvm777 /usr/local/src/minetest/daily/${DATENOW} ; chown -v $MINETEST_USER:$MINETEST_USER /usr/local/src/minetest{,/daily{,/$DATENOW}} " ; cd /usr/local/src/minetest/daily/${DATENOW} ; wget -c https://github.com/minetest/minetest/archive/master.tar.gz ; rm -fr ./minetest-master ; tar xf master.tar.gz ; cd minetest-master/games/ ; wget -c https://github.com/minetest/minetest_game/archive/master.tar.gz ; tar xf master.tar.gz ; mv -v minetest_game-master minetest_game ; cd .. ; sleep 3 ; cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=1 -DBUILD_CLIENT=1 -DENABLE_LUAJIT=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 ; make -j 2 ; sleep 3 ; cp -T -av /home/"$USER"/.minetest/mods/villages-for-minetest-modpack ./mods/villages-for-minetest-modpack ; mkdir -pvm777 ./SCREENSHOTS ; sleep 3 ; cd /usr/local/src/minetest/daily/${DATENOW}/minetest-master ; ./bin/minetest &
ShadMOrdre wrote:Curious,
Are you sure you've installed the mod into the correct mod folder? Just asking, cause I've had to track down that folder after using Calinou's One-Line script installer for a dev version of Minetest on Lubuntu14.04, and then upgrading to a stable version from the ppa. Turns out, one was a local install, while the other was system wide, so the location of the mod folder was not where I was used to.
There are known issues with mod security. Disable it completely, before creating any world.
When creating a new world, with this mod, to ensure there are no other conflicts, load ONLY this mod.
Understand that many world seeds have seen me spawn at 0,0,0, and completely encased in stone. My solution was to teleport to the same coords, 100 meters higher, so 0,100,0.
Ensure that you are using the v0.4.15 stable release from the ppa, and not any of the dev versions, since there may be unknown bugs or other issues.
Lastly, find the debug.txt file, go to the end of the file, and provide the entire log entry from the most recent run of Minetest. If this file is too large, simply make a copy of debug.txt, delete debug.txt, and run minetest again.
Without the debug.txt info, I'm not sure anyone can help you get to the root of the issue. There are simply too many unknowns, even from the very detailed info you've provided.
I use this mod on Lubuntu 14.04 and Windows 7 versions of Minetest. I use sfans build for Windows, and used the trusty ppa for my version of Lubuntu. I've been using the Villages modpack since minetest version 0.4.11. When I upgraded my installations to version 0.4.15, the most recent minetest, I had to update the mg_villages and handle_schematics mod within the modpack. Other than that minor update, Villages continue to provide hours of enjoyment, especially when mixed with the Advanced Trains mod from oswell.
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/textures/hdx-64/menu_overlay.png
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/textures/hdx-64/menu_header.png
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/textures/hdx-64/minetest_menu_overlay.png
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/textures/hdx-64/minetest_menu_header.png
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/games/minetest_game/menu/icon.png
Loaded texture: F:/Games/minetest-0.4.15-noluajit-win64/games/minimal/menu/icon.png
2017-02-07 16:13:45: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-02-07 16:13:45: WARNING[Main]: Undeclared global variable "cottages_feldweg_mode" accessed at ...mods\dreambuilder_modpack\cottages/nodes_feldweg.lua:18
[save_restore] Error: Savefile 'mg_all_villages.data' not found.
[save_restore] Error: Savefile 'mg_generated_map.data' not found.
2017-02-07 16:13:45: WARNING[Main]: Undeclared global variable "moresnow" accessed at ....15-noluajit-win64\bin\..\mods\mg_villages/nodes.lua:22
[save_restore] Error: Savefile 'mg_villages_all_buildings_list.data' not found.
2017-02-07 16:13:46: ACTION[Main]: .__ __ __
2017-02-07 16:13:46: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-02-07 16:13:46: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-02-07 16:13:46: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-02-07 16:13:46: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-02-07 16:13:46: ACTION[Main]: \/ \/ \/ \/ \/
2017-02-07 16:13:46: ACTION[Main]: World at [F:\Games\minetest-0.4.15-noluajit-win64\bin\..\worlds\test]
2017-02-07 16:13:46: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:56002.
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:46: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2017-02-07 16:13:47: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2017-02-07 16:13:47: ACTION[Server]: singleplayer joins game. List of players: singleplayer
hajo wrote:Using commands like "/visit 6", I found at least 2 villages where the teleport-spot was buried in stone, and I had to dig out.
hajo wrote:I also found no texture for that on github
ErrorNull wrote:Sokomine my kids and I love your village mod. It is fantastic. I do have one small request, and probably is easy one... sfan's latest minetest build now uses the updated 3d torches as default. It would be cool to see mt_villages:torch nodes follow this update too!
nodenames = {"default:torch", "torches:floor", "torches:wall", "mg_villages:torch"]
ErrorNull wrote:I also have another idea. How about small villages that spawn in caves or special structures in the nether? It will enhance the underground and make players want to explore underground even more.
BirgitLachner wrote:Where can I get this mod? I can't find it!
BirgitLachner wrote:Another thing ... I tried it with the Valley-Mapgen and there where terrible errors as the villages are placed "in" mountais that I got huge walls where the village was built in.
BirgitLachner wrote:There is a problem with the torch as when I added some mods after generating the map the villages torches become unknown (with the special block)
BirgitLachner wrote:to me only the doors give problems, I have to break them and add them back to the hotel, I did a little editing and works best but it is not entirely stable. As soon as I work out quite public the modified code.
CuriousNoob wrote:Mod security: Blocked attempted read from mg_all_villages.data
CuriousNoob wrote:Definitely no multi-house villages, and nothing at spawn, and nothing at ground-level.
mg_villages.FIRST_VILLAGE_TYPE = 'nore';
CuriousNoob wrote:As you say, the mod-security is still a bit of a tricky one, as I prefer to run locked-down settings wherever possible. The white-listing ''secure.trusted_mods'' setting doesn't seem to be sufficient to get around it.
Me Me and Me wrote:There doesn't seem to be much of a market for mese (I have more than 30 crystals!)
Can you please add some buildings that cost mese?
sil_el_mot wrote:i am new to minetest and hoped smbd can help me, how i can activate npcs of mobs_redo , so they spawn in villages. i read , that others managed to spawn them at the villages-node, but what excactely do i have to do to get this working?
Sokomine wrote:Updates
* Fixed bug in relation to mod_security.
* The 3d torches from minetest_game are now used.
* Added a new house, a shed with a forge and a shed with a pasture for animals (no animals included so far)
* Fixed some issues with Ethereal biomes and ground types (i.e. bushes) not beeing properly detected.
* Fixed bug with glass looking strange if the node used to have param2 set.
* Added a new village type spawn.ErrorNull wrote:I also have another idea. How about small villages that spawn in caves or special structures in the nether? It will enhance the underground and make players want to explore underground even more.
Villages in caves would be very tricky. Please keep in mind that such a setup exceeds the building capabilities of quite a lot of human players. Creating an algorithm for that would be more than difficult. I only got further with my villages once I decided to ignore height level and just flattend the area. It might be possible to just spawn normal villages and adjust the ceiling in a suitable way, but it would be a lot of work and most likely not look convincing. As to the nether - I don't like it very much as it's too dark to see anything. I have no idea which buildings might fit in there. Maybe the best approach would be to stick to very simple shapes and just spawn them randomly using the mapgen.
ErrorNull wrote:Sokomine wrote:Updates ..
* Added a new house, a shed with a forge and a shed with a pasture for animals
* Added a new village type spawn.ErrorNull wrote:I also have another idea. How about small villages that spawn in caves or special structures in the nether?
It will enhance the underground and make players want to explore underground even more.
Villages in caves would be very tricky. .. Creating an algorithm for that would be more than difficult.
I see what you're saying about villages underground and how it's tricky with the varying heights.
I would be completely satisfied with very primitive blocky huts down in the nether, hell, caverealms mods, etc.
zorman2000 wrote:Now, the only thing I would really like to have in villages that would make it perfect is to have villagers. I'm working currently on a mod to do exactly that (https://github.com/hkzorman/advanced_npc) and while working on it I came up with a question about mg_villages.
zorman2000 wrote:I know you fill up the chests and shelves with random items. Is there a way for external mods to add items so that they come up as well in the chests and shelves randomly? Is there some API or function I can call to add an item from my mod so that it also spawns on chests and shelves?
zorman2000 wrote:n the same topic, I know that a few villages (not medieval though) have bookshelves on the buildings. Can bookshelves be filled as well?
mase wrote:Can't I configure the mod via minetest.conf, instead of config.lua only? I think, it would
be better to have this central config file. This ensures persistance after mod updates.
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